问题描述
我在找最快的序列化方法的瓷砖在2D世界。可以说,这个世界很大,并因为电脑不能处理的同时加载多块,所以我分裂这个世界块。 的BinaryFormatter
似乎是缓慢的。有没有更快的方法,如何序列块对象?
WChunk对象结构
公共类WChunk
{
公众诠释ChunkX;
公众诠释矮胖;
公共SortedDictionary< WPoint,WTile>瓷砖;
}
WTile对象结构
公共类WTile
{
WPoint位置;
INT数据;
}
最快的选择,我知道的是 Protocol Buffers的一>
这里有一个性能比较(感谢@Andrei)
http://$c$c.google.com/p/protobuf-csharp-port/
I am looking for fastest serialization method tiles in 2D world. Lets say the world is big and because computer can't handle that much blocks loaded at the same time, so I splitted the world to chunks. BinaryFormatter
seems to be slow. Is there any faster method, how to serialize the chunk object?
WChunk object structure
public class WChunk
{
public int ChunkX;
public int ChunkY;
public SortedDictionary<WPoint, WTile> Tiles;
}
WTile object structure
public class WTile
{
WPoint Location;
int Data;
}
The fastest option I'm aware of is Protocol Buffers.
There is a performance comparison here (thanks @Andrei)
http://theburningmonk.com/2011/08/performance-test-binaryformatter-vs-protobuf-net/
.NET implementations
http://code.google.com/p/protobuf-net/
http://code.google.com/p/protobuf-csharp-port/
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