问题描述
我开发了一个简单的应用程序,在其中设计或创建代码,其中我创建了UIImage的实例对象。当我在Ipad屏幕上翻转时,它构成了一个sreen的图像和我渲染到UIImage对象的图像,之后我将这个图像设置为UIImageView对象和UIimage对象。
每次我在屏幕上滑动,上面的过程就是一次又一次。但它让我泄漏了 renderImage = [[UIImage alloc] init];
。
I developing an simple application in which design or make code in which i creating and instance object of UIImage. When i swip on Ipad screen it make up an image of the sreen and that image i render into UIImage object after that this image i set into UIImageView object and UIimage object is released.Every time i swipe on the screen and above process is does again and again. But it give me leak in renderImage = [[UIImage alloc] init];
.
Code,
_renderImage = [[UIImage alloc] init];
_textImageV = [[UIImageView alloc] init];
[self renderIntoImage];
-(void)renderIntoImage
{
UIGraphicsBeginImageContext(bgTableView.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
_renderImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
_textImageV.image = _renderImage;
[_renderImage release];
完成滑动过程后我也发布了_textImageV。
after completing the process of swipe i also releasing _textImageV.
我如何解决UIImage * _renderImage中的内存泄漏问题?
How i solve the memory leak problem in UIImage *_renderImage?
推荐答案
在这一行:
_renderImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsGetImageFromCurrentImageContext()
返回一个新的自动释放 UIImage
并将 _renderImage
ivar指向它。以前分配的 UIImage
从未实际发布过,它的变量只是被重新命名到其他地方。
UIGraphicsGetImageFromCurrentImageContext()
returns a new autoreleased UIImage
and points the _renderImage
ivar to it. The previously allocated UIImage
is never actually released, the variable to it is just repointed to somewhere else.
这个放弃了 UIImage
导致/是内存泄漏。您应该在将 _renderImage
指向其他内容之前将其释放,或者您可能不会在第一时间分配它。
This abandoned UIImage
causes/is the memory leak. You should either release it before pointing _renderImage
to something else, or you could just not allocate it in the first place.
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