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问题描述

我一直关注以下教程: http://www.edu4java.com/en/androidgame/androidgame.html

I have been following along with the tutorials from:http://www.edu4java.com/en/androidgame/androidgame.html

我现在的立场是,我可以在屏幕上填充各种精灵,每个角色都将从一个随机位置开始,并且它们将沿随机方向行走.

Where I stand now is that I am able to populate the screen with a variety of sprites and each character will begin at a random position and they will walk in a random direction.

我的目标是每X秒钟添加一个新的精灵,但是我不确定如何做到这一点.

My objective is to add a new sprite every X amount of seconds but I am not entirely sure how to do this.

目前,我的GameView设置如下:

Currently my GameView is set up like this:

public class GameView extends SurfaceView {
       private GameLoopThread gameLoopThread;
       private List<Sprite> sprites = new ArrayList<Sprite>();
       private List<tempSprite> temps = new ArrayList<tempSprite>();
       private long lastClick;
       private Bitmap bmpBlood;


   public GameView(Context context) {
         super(context);
         gameLoopThread = new GameLoopThread(this);
         getHolder().addCallback(new SurfaceHolder.Callback() {

                @Override
                public void surfaceDestroyed(SurfaceHolder holder) {
                       boolean retry = true;
                       gameLoopThread.setRunning(false);
                       while (retry) {
                              try {
                                    gameLoopThread.join();
                                    retry = false;
                              } catch (InterruptedException e) {}
                       }
                }

                @Override
                public void surfaceCreated(SurfaceHolder holder) {
                       createSprites();
                       gameLoopThread.setRunning(true);
                       gameLoopThread.start();
                }

                @Override
                public void surfaceChanged(SurfaceHolder holder, int format,
                              int width, int height) {
                }
         });
         bmpBlood = BitmapFactory.decodeResource(getResources(), R.drawable.image);
   }

   private void createSprites() {
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
         sprites.add(createSprite(R.drawable.image));
   }

   private Sprite createSprite(int resouce) {
         Bitmap bmp = BitmapFactory.decodeResource(getResources(), resouce);
         return new Sprite(this, bmp);
   }

   @Override
   protected void onDraw(Canvas canvas) {
         canvas.drawColor(Color.BLACK);
         for (int i = temps.size() - 1; i >= 0; i--) {
                temps.get(i).onDraw(canvas);
         }
         for (Sprite sprite : sprites) {
                sprite.onDraw(canvas);
         }
   }

   @Override
   public boolean onTouchEvent(MotionEvent event) {
         if (System.currentTimeMillis() - lastClick > 300) {
                lastClick = System.currentTimeMillis();
                float x = event.getX();
                float y = event.getY();
                synchronized (getHolder()) {
                       for (int i = sprites.size() - 1; i >= 0; i--) {
                              Sprite sprite = sprites.get(i);
                              if (sprite.isCollision(x, y)) {
                                    sprites.remove(sprite);
                                    temps.add(new tempSprite(temps, this, x, y, bmpBlood));
                                    break;
                              }
                       }
                }
         }
         return true;
   }

}`

如您所见,我的精灵是在createSprites()中创建的-但是,我不确定如何创建时间来增加精灵的数量.

As you can see, my sprites are being created in createSprites() - however, I am unsure how to create a time to increase the number of sprites.

有人可以帮忙,因为我不确定如何将其添加到游戏循环中.

Could someone please help as I am not sure how to add this into the game loop.

谢谢.

推荐答案

您可以使用Thread创建新的精灵,并在循环中,在调用方法声明和将新的精灵添加到Sprite之间添加Thread.sleep(1000)行.数组列表.就像:

You can use a Thread for creation of new sprites and in a loop, add Thread.sleep(1000) line between invoke method declaration and adding new sprite to sprites ArrayList. Just like:

private void createSprites(int x) {
   new Thread(new Runnable() {
        public void run() {

            for(int i = 0; i < x; i++) {

            sprites.add(createSprite(R.drawable.image));
            try
                {
                Thread.sleep(1000); //Waits for 1 second
                }
            catch(InterruptedException e)
                {
                e.printStackTrace();
                }
            }
        }
    }).start();
}

其中x是秒的变量.因此,当您的游戏仍在后台运行时,这将在第二次通过时创建X个精灵.

where x is the variable of seconds. So this will create X sprites as a second passes, while your game is still working on background.

这篇关于每x秒添加一个新敌人-Android游戏开发的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

07-22 23:57