问题描述
我一直在用html5画布玩弄一个问题。
I been playing around with html5 canvas and ran into a problem.
canvas.onmousedown = function(e){
dragOffset.x = e.x - mainLayer.trans.x;
dragOffset.y = e.y - mainLayer.trans.y;
canvas.onmousemove = mouseMove;
}
canvas.onmouseup = function(e){
canvas.onmousemove = null;
}
canvas.onmouseclick = mouseClick;
function mouseMove(e){
mainLayer.trans.x = e.x - dragOffset.x;
mainLayer.trans.y = e.y - dragOffset.y;
return false;
}
function mouseClick(e){
// click action
}
在这段代码中,我通过拖动偏移进行鼠标单击+拖动平移画布视图。但我也有一个点击事件。现在,每当我拖动鼠标,放开,它会同时运行onmouseup和onclick。
In this code, I make my mouse click+drag pan the canvas view by translating by the drag offset. But I also have a click event. Right now, whenever I drag my mouse and let go, it runs both onmouseup AND onclick.
有什么技巧使它们独一无二吗?
Are there any techniques to make them unique?
推荐答案
在 mousedown 和 mouseup 成功后,元素。在鼠标事件之上,您是否有任何特定的原因使用点击?您应该可以使用 mousedown / mouseup , 是一个方便的事件,节省了一些编码。
A click event happens after a successful mousedown and mouseup on an element. Is there any particular reason you are using click on top of the mouse events? You should be fine with just mousedown/mouseup, click is a convenience event that saves you a little bit of coding.
我通常这样做:
var mouseIsDown = false;
canvas.onmousedown = function(e){
dragOffset.x = e.x - mainLayer.trans.x;
dragOffset.y = e.y - mainLayer.trans.y;
mouseIsDown = true;
}
canvas.onmouseup = function(e){
if(mouseIsDown) mouseClick(e);
mouseIsDown = false;
}
canvas.onmousemove = function(e){
if(!mouseIsDown) return;
mainLayer.trans.x = e.x - dragOffset.x;
mainLayer.trans.y = e.y - dragOffset.y;
return false;
}
function mouseClick(e){
// click action
}
这篇关于HTML5 Canvas:如何处理mousedown mouseup mouseclick的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!