本文介绍了使物体检测到射线投射不再击中它的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我使用SendMessage通知被Raycast击中的对象:
I use SendMessage to inform the Object that is was hit by a Raycast:
using UnityEngine;
public class Raycaster : MonoBehaviour {
void Update() {
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit))
if(hit.transform.tag == "MyGameObject"){
hit.transform.SendMessage ("HitByRay");
}
}
}
对象具有如下脚本:
using UnityEngine;
public class ObjectHit : MonoBehaviour {
void HitByRay () {
Debug.Log ("I was hit by a Ray");
}
}
在每帧中显示该打印消息我被雷击中".现在,我需要通知光线投射的游戏物体不再击中它.
And that print message "I was hit by Ray" in every frame.Now i need to inform that Game Object that raycast not hitting it anymore.
推荐答案
@Eddge是正确的,存储对热门游戏对象的引用是正确的方法.检查以下代码:
@Eddge is right, storing a reference to the hit gameobject is the way to go. Check the following code :
public class Raycaster : MonoBehaviour
{
private bool hitting = false;
private GameObject hitObject;
void Update()
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit))
{
if(hit.transform.tag == "MyGameObject")
{
GameObject go = hit.transform.gameobject ;
// If no registred hitobject => Entering
if( hitObject == null )
{
go.SendMessage ("OnHitEnter");
}
// If hit object is the same as the registered one => Stay
else if( hitObject.GetInstanceID() == go.GetInstanceID() )
{
hitObject.SendMessage( "OnHitStay" );
}
// If new object hit => Exit last + Enter new
else
{
hitObject.SendMessage( "OnHitExit" );
go.SendMessage ("OnHitEnter");
}
hitting = true ;
hitObject = go ;
}
}
// No object hit => Exit last one
else if( hitting )
{
hitObject.SendMessage( "OnHitExit" );
hitting = false ;
hitObject = null ;
}
}
}
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