问题描述
我正在尝试在iphone上使用核心图像。我可以使用quartz来合成我的颜色以绘制uiview,但我想将每个组件分成 CALayer
(UIview消耗更多资源)。
I'm trying to use core image on the iphone. I'm able to composite my colors using quartz to draw an uiview, but I want to separate each component into CALayer
(UIview consume more resources).
所以我想用一个白色面具来过滤背景位图,我想尝试不同的混合模式。不幸的是,这些图层只是添加它们的颜色。
So I have a white mask I want to use to filter a background bitmap, and I want to try different blending mode. Unfortunately, the layers are only "adding" their colors.
这是我的代码:
@implementation WhiteLayerHelper
- (void)drawLayer:(CALayer *)theLayer
inContext:(CGContextRef)myContext
{
// draw a white overlay, with special blending and alpha values, so that the saturation can be animated
CGContextSetBlendMode(myContext,kCGBlendModeSaturation);
CGContextSetRGBFillColor(myContext,1.0,1.0,1.0,0.9);
CGContextFillRect(myContext,[UIScreen mainScreen].bounds);
}
@end
在这里是主视图 drawrect
代码,我使用我的CALayer:
And here is the main view drawrect
code, where I use my CALayer:
- (void)drawRect:(CGRect)rect {
//get the drawing context
CGContextRef myContext = UIGraphicsGetCurrentContext();
// draw the background
[self fillContext:myContext withBounds:m_overlayRect withImage:m_currentImage];
[whiteLayer renderInContext:myContext];
}
有什么问题吗?
推荐答案
我设法通过直接将它们绘制到UIView的图形上下文来获得合成多个CALayers的效果。
I managed to get the affect of compositing multiple CALayers by drawing them directly into a UIView's graphics context.
-(void)drawRect:(CGRect)rect {
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextSetBlendMode(c, kCGBlendModeDifference);
[myLayer drawInContext:c];
}
BTW,我没有将图层添加为视图图层的子图层(我永远不会调用[myView.layer addSublayer:myLayer])
BTW, I did not add the layers as sublayers of the view's layer (that is I never called [myView.layer addSublayer:myLayer])
这篇关于复合颜色:iPhone上的CALayer和混合模式的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!