问题描述
Unity 5.1.2 iOS 8.4
Unity 5.1.2 iOS 8.4
我已经注意到iPhone 6 Plus的大量性能问题
Ive noticed massive performance issues with iPhone 6 Plus
在iPhone 4s,5、6上进行了测试,性能与运行60 FPS稳定有关
Tested on iPhones 4s, 5, 6 performance looks about that Running solid 60 FPS
在iPhone 6 Plus上,由于某种原因,性能下降到约22 FPS. Unity profiler仅显示更长的渲染时间.这是iPhone 6 Plus的日志
On iPhone 6 Plus however performance is going down to about 22 FPS for some reason. Unity profiler simply shows longer time to render.Here is the log for iPhone 6 Plus
是否注意到平均帧时间更长,并且最大帧时间是iPhone 4s的两倍?
Notice average frame time is higher and max frame time is doubled that iPhone 4s?
我想知道这仅仅是我还是Unity错误,可能与Metal有关?
Im wondering if this is just me or the Unity bug, probably with Metal?
推荐答案
我以前遇到过此问题,iPhone 6 plus默认情况下将使用金属图形库.不幸的是,这是目前的越野车,实际上放慢了一切!转到播放器设置/其他设置,然后取消选中自动图形API",然后选择OpenGLES2,这是目前最稳定的库.
I have had this issue before, the iPhone 6 plus will use the metal graphics library by default. Unfortunately this is very buggy at the moment and actually slows everything down! Go to your player settings/Other settings and untick "Automatic Graphics API" and choose OpenGLES2, this is the most stable library at the moment.
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