本文介绍了使用 CCTouchDispatcher Cocos2d 2.0 Beta-2 ARC的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在用 cocos2d 2.0 BETA 2.0 [最新的] 创建一个游戏.我需要在其他班级添加一个操纵杆.所以我在第二堂课中称它为CCTouchDispatcher".但我不能这样打电话:
I am creating a game with cocos2d 2.0 BETA 2.0 [The newest one]. And i need to add a joystick in other class. so I call this "CCTouchDispatcher" in my second class. But I can't call like this:
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
所以我做了这个:
_tocuhDispatcher = [[CCTouchDispatcher alloc] init];
[_tocuhDispatcher addTargetedDelegate:self priority:0 swallowsTouches:YES];
但仍然无法检测到触摸.如果我在 HelloWorldLayer 中启用触摸,我可以通过触摸移动我的对象,但操纵杆不起作用
But still can't detect the touches. If I enable the touches in my HelloWorldLayer I could move my object with the touches but no the joystick doesn't work
我能做什么?
推荐答案
CCDirector *director = [CCDirector sharedDirector];
[[director touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
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