本文介绍了Threejs从高度图变形网格的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何在Three.js中使用高度图变形已创建的网格?我做了几次搜索,却找不到任何东西,所以我在这里问.
How can I go about deforming an already created mesh with a heightmap in three.js? I did a few searches and couldn't find anything, so I'm asking here.
推荐答案
很幸运,three.js-r72
在MeshPhongMaterial
中引入了顶点位移.您将位移图设置为normalMap
:
You are lucky, three.js-r72
introduced vertex displacement in the MeshPhongMaterial
. You set the displacement map like a normalMap
:
var displacementMap = THREE.ImageUtils.loadTexture( "textures/ninja/displacement.jpg" );
var material = new THREE.MeshPhongMaterial( {
color: 0x0a0100,
//...
displacementMap: displacementMap,
displacementScale: 2.436143,
displacementBias: - 0.428408,
} );
scale
:位移量,尖峰有多高"
scale
: The amount of displacement, "how tall are your spikes"
bias
:向上或向下移动中心
bias
: Shift the center up or down
官方示例: http://threejs.org/examples/#webgl_materials_displacementmap
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