本文介绍了让一个球在另一个球内弹跳的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
关于如何使球在其外边界相互碰撞的信息有很多,但我找不到任何可以涵盖球在另一个球内弹跳的信息.
There is plenty of information about how to make balls collide with one another on their outer boundaries, but I couldn't find anything that covers balls bouncing inside another ball.
实现这一目标的最佳方法是什么?我相信很多人都会从中受益,包括我自己.
What would be the best way to accomplish this? I believe many people would benefit from this, including myself.
推荐答案
使用 Java 2D 非常简单.
It is quite simple using Java 2D.
/** A method to determine if area1 is entirely contained within area2. */
public boolean doAreasEnclose(Area area1, Area area2) {
Area temp = new Area(area1);
temp.subtract(area2);
Rectangle r = temp.getBounds();
boolean enclosed = r.getWidth()==0 && r.getHeight()==0;
return enclosed;
}
显示障碍物:
GREEN
如果没有与玩家接触ORANGE
如果相交.RED
如果完全封闭.
GREEN
if not in contact with the playerORANGE
if intersecting.RED
if entirely enclosing.
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class ShapeContainment {
private BufferedImage img;
private Area[] obstacles = new Area[2];
private Area walls;
int x;
int y;
int xDelta = 3;
int yDelta = 2;
/** A method to determine if area1 is entirely contained within area2. */
public boolean doAreasEnclose(Area area1, Area area2) {
Area temp = new Area(area1);
temp.subtract(area2);
Rectangle r = temp.getBounds();
boolean enclosed = r.getWidth()==0 && r.getHeight()==0;
return enclosed;
}
/** A method to determine if two instances of Area intersect */
public boolean doAreasCollide(Area area1, Area area2) {
boolean collide = false;
Area collide1 = new Area(area1);
collide1.subtract(area2);
if (!collide1.equals(area1)) {
collide = true;
}
Area collide2 = new Area(area2);
collide2.subtract(area1);
if (!collide2.equals(area2)) {
collide = true;
}
return collide;
}
ShapeContainment() {
int w = 400;
int h = 200;
img = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
final JLabel imageLabel = new JLabel(new ImageIcon(img));
x = w/2;
y = h/2;
//circle
obstacles[0] = new Area(new Ellipse2D.Double(40, 40, 60, 60));
int[] xTriangle = {330,360,345};
int[] yTriangle = {60,60,40};
//triangle
obstacles[1] = new Area(new Ellipse2D.Double(300, 100, 60, 60));
walls = new Area(new Rectangle(0,0,w,h));
ActionListener animate = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
animate();
imageLabel.repaint();
}
};
Timer timer = new Timer(50, animate);
timer.start();
JOptionPane.showMessageDialog(null, imageLabel);
timer.stop();
}
public void animate() {
Graphics2D g = img.createGraphics();
g.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(Color.BLUE);
g.fillRect(0, 0, img.getWidth(), img.getHeight());
x+=xDelta;
y+=yDelta;
int s = 15;
Area player = new Area(new Ellipse2D.Double(x, y, s, s));
// Acid test of edge collision;
if (doAreasCollide(player,walls)) {
if ( x+s>img.getWidth() || x<0 ) {
xDelta *= -1;
}
if(y+s>img.getHeight() || y<0 ) {
yDelta *= -1;
}
}
g.setColor(Color.ORANGE);
for (Area obstacle : obstacles) {
if (doAreasEnclose(player, obstacle)) {
g.setColor(Color.RED);
} else if (doAreasCollide(obstacle, player)) {
g.setColor(Color.ORANGE);
} else {
g.setColor(Color.GREEN);
}
g.fill(obstacle);
}
g.setColor(Color.YELLOW);
g.fill(player);
g.dispose();
}
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
new ShapeContainment();
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
根据此答案中的代码开发.
这篇关于让一个球在另一个球内弹跳的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!