问题描述
为了在 C 中定义一个可由 Lua 调用的方法,它必须匹配给定的签名并使用 Lua API 来检索参数并返回结果.我正在编写 Lua 的 C# 包装器,并且我对能够调用任意 C# 方法而不使它们遵循这些约定很感兴趣.当用 D 之类的东西包装时,人们可能会使用模板系统为任何给定的方法动态创建此粘合代码.我想这在 C# 中也是可能的,但是通过使用动态代码生成.
In order to define a method in C that is callable by Lua it has to match a given signature and use the Lua API to retrieve parameters and return results. I'm writing a C# wrapper of Lua and I'm interested in being able to call arbitrary C# methods without making them follow these conventions. When wrapping in something like D, one might use the template system to dynamically create this glue code for any given method. I was thinking this might be possible as well in C#, but by using dynamic code generation.
C API 看起来像这样,生成的代码将通过我的库的较低级别部分操作它,该部分 P/Invokes Lua C 库.
The C API looks something like this, and the generated code would manipulate this through a lower level part of my library which P/Invokes the Lua C library.
static int foo (lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
lua_Number sum = 0;
int i;
for (i = 1; i <= n; i++)
{
if (!lua_isnumber(L, i))
{
lua_pushstring(L, "incorrect argument");
lua_error(L);
}
sum += lua_tonumber(L, i);
}
lua_pushnumber(L, sum/n); /* first result */
lua_pushnumber(L, sum); /* second result */
return 2; /* number of results */
}
所以基本上这个想法是采用 C# 方法,反映其参数和返回值,生成(或从缓存中检索)一个方法,该方法使用上述 Lua API 传递这些参数并返回这些返回类型,最后推送该方法Lua的方法.所以当从 Lua 调用 C# 函数时,它看起来像 lua -> 魔法包装函数 -> 普通的 C# 函数.
So basically the idea is to take a C# method, reflect its parameters and return values, generate (or retrieve from cache) a method that uses the Lua API like above to pass those parameters and return those return types and finally push that method to Lua. So when C# function is called from Lua it looks something like lua -> magic wrapper function -> ordinary C# function.
谢谢.
推荐答案
如果我明白你想要什么,你有两个选择:
If I understand what you want, it seems you have 2 options:
- 使用 CodeDOM 在运行时生成和动态编译代码.
- 发出实际的 C# 源代码,并在运行时将其动态编译为可调用的程序集.
- use the CodeDOM to generate and dynamically compile code, at runtime.
- emit actual C# source code, and dynamically compile it into a callable assembly at runtime.
CodeDom 是一种毛茸茸的、非常低级的代码.这个想法是有一个 C# 语言的对象模型.您首先实例化 CodeTypeDeclaration - 这将生成一个类型或类.然后添加属性和字段 - 在这里您可能会为 p/invoke 函数添加 DllImport
声明.然后您对类型使用不同的 CodeDOM 添加方法 - 这将是您插入生成方法的位置.您可以将其设为公开、静态,无论您喜欢什么.
CodeDom is sort of hairy, very low-level code to write. The idea is there's an object model for the C# language. You start by instantiating a CodeTypeDeclaration - this will generate a type or class. Then you add properties and fields - here you would likely add DllImport
declarations for your p/invoke functions. Then you use different CodeDOM add methods to the type - this would be where you'd insert the generated method. You could make it public, static, whatever you like.
CodeDOM 看起来像这样:
CodeDOM looks like this:
System.Type mt= a[0].GetType();
System.CodeDom.CodeTypeDeclaration class1 = new System.CodeDom.CodeTypeDeclaration(mt.Name);
class1.IsClass=true;
class1.TypeAttributes = System.Reflection.TypeAttributes.Public;
class1.Comments.Add(new System.CodeDom.CodeCommentStatement("Wrapper class for " + mt.Name));
System.CodeDom.CodeConstructor ctor;
ctor= new System.CodeDom.CodeConstructor();
ctor.Attributes = System.CodeDom.MemberAttributes.Public;
ctor.Comments.Add(new System.CodeDom.CodeCommentStatement("the null constructor"));
class1.Members.Add(ctor);
ctor.Statements.Add(new System.CodeDom.CodeAssignStatement(new System.CodeDom.CodeVariableReferenceExpression("m_wrapped"), new System.CodeDom.CodeObjectCreateExpression(mt)));
ctor= new System.CodeDom.CodeConstructor();
ctor.Attributes = System.CodeDom.MemberAttributes.Public;
ctor.Comments.Add(new System.CodeDom.CodeCommentStatement("the 'copy' constructor"));
class1.Members.Add(ctor);
ctor.Parameters.Add(new System.CodeDom.CodeParameterDeclarationExpression(mt,"X"));
ctor.Statements.Add(new System.CodeDom.CodeAssignStatement(new System.CodeDom.CodeVariableReferenceExpression("m_wrapped"), new System.CodeDom.CodeVariableReferenceExpression("X")));
// embed a local (private) copy of the wrapped type
System.CodeDom.CodeMemberField field1;
field1= new System.CodeDom.CodeMemberField();
field1.Attributes = System.CodeDom.MemberAttributes.Private;
field1.Name= "m_wrapped";
field1.Type=new System.CodeDom.CodeTypeReference(mt);
class1.Members.Add(field1);
...
它继续.和.如您所见,它变得非常丑陋.然后你编译它,我没有展示.我假设你不会想要采用这种方法.
it goes on. and on. As you can see, it gets pretty ugly. Then later you compile it, which I did not show. I'm assuming you're not gonna want to take this approach.
我发现 CodeDom 非常难用;相反,现在当我需要动态生成的程序集时,我将通常通过模板将实际的 C# 代码发送到内存中的字符串中,然后编译那个.就我的目的而言,这要简单得多.编译如下:
I found CodeDom to be pretty crufty to use; instead, now when I need dynamically-generated assemblies, I will emit actual C# code, normally via templates, into a string in memory, and compile that. It's much simpler for my purposes. The compilation looks like this:
var cp = new System.CodeDom.Compiler.CompilerParameters {
ReferencedAssemblies.Add(filesystemLocation), // like /R: option on csc.exe
GenerateInMemory = true, // you will get a System.Reflection.Assembly back
GenerateExecutable = false, // Dll
IncludeDebugInformation = false,
CompilerOptions = ""
};
var csharp = new Microsoft.CSharp.CSharpCodeProvider();
// this actually runs csc.exe:
System.CodeDom.Compiler.CompilerResults cr =
csharp.CompileAssemblyFromSource(cp, LiteralSource);
// cr.Output contains the output from the command
if (cr.Errors.Count != 0)
{
// handle errors
}
System.Reflection.Assembly a = cr.CompiledAssembly;
// party on the type here, either via reflection...
System.Type t = a.GetType("TheDynamicallyGeneratedType");
// or via a wellknown interface
在上面的代码中,LiteralSource
包含要编译的源代码.正如我所说,我通过阅读模板并填写空白来生成它.
In the above code, LiteralSource
contains the source code to be compiled. As I said, I generate this by reading a template and filling in the blanks.
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