问题描述
我正在开发Unity Engine的多人api。我有Room和RoomManager结构。当我想创建房间时,我设置了房间名称,id(所有变量),之后我将这个新房间添加到RoomManager结构中的所有房间数组中。之后,当我修改为房间变量时,我无法更改任何变量。我不知道为什么?
以下是我的结构和方法:
RoomManager结构
type RoomManager struct {
allRooms [] Room
roomCounter int
}
房间结构
类型房间结构{
标记字符串
名称字符串
密码字符串
id int
cappacity int
maxVariableCount int
userList []用户
房间变量[] RoomVariable
ExtensionHandlers [] ExtensionRequest
InitializeMethod roomInitializeFunc
}
房间创建方法
func(roomManager * RoomManager)CreateRoom(设置RoomSettings,arwServer * ARWServer)* Room {
var newRoom Room
newRoom.InitializeMethod = settings.InitializeMethod
newRoom.name = settings.name
newRoom.password = settings.p密码
newRoom.tag = settings.tag
newRoom.cappacity = settings.cappacity
newRoom.maxVariableCount = settings.maxRoomVariableCount
newRoom.id = roomManager.roomCounter
roomManager.roomCounter ++
newRoom.userList = make([] User,0,newRoom.cappacity)
newRoom.roomVariables = make([] RoomVariable,0,newRoom.maxVariableCount)
如果newRoom.InitializeMethod!= nil {
newRoom.InitializeMethod(arwServer,& newRoom)
}
roomManager.allRooms = append(roomManager .allRooms,newRoom)
return& newRoom
}
将用户添加到房间
func(room * Room)AddUserToRoom(arwServer * ARWServer,u User){
room.userList = append (room.userList,u)
var arwObj ARWObject
arwObj.requestName = Join_Room
arwObj.eventParams.PutString(RoomName,room.name)
arwObj.eventParams.PutString(RoomTag, room.tag)
arwObj.eventParams.PutInt(RoomId,room.id)
arwObj.eventParams.PutInt(RoomCappacity,room.cappacity)
usersData: =
for ii:= 0; ii< LEN(room.userList); ii ++ {
if room.userList [ii] .name!= u.name {
usersData + = room.userList [ii] .GetDataForOtherUser(u)+''
}
}
usersData = strings.TrimRight(usersData,'')
arwObj.eventParams.PutString(Users,usersData)
arwServer .SendRequestToUser(u,arwObj)
var arwObjforTheOthers ARWObject
arwObjforTheOthers.requestName = User_Enter_Room
arwObjforTheOthers.eventParams.PutString(RoomName,room.name)
arwObjforTheOthers .eventParams.PutString(userName,u.name)
arwObjforTheOthers.eventParams.PutInt(userId,u.id)
arwObjforTheOthers.eventParams.PutString(isMe,false)
room.SendRequestAllUserWithoutMe(* arwServer,arwObjforTheOthers,u)
fmt.Println(User join Room - User Name:,u.name +Room:+ u.lastRoom.name)
你的问题是你的结构有非指针切片ES。在所有的结构中,将切片定义为像这样的指针片
房间[] *房间
您还需要定义函数来获取指针值,如
func(room * Room){}
详细说明。 Go是传递价值。无论何时,当您从某个原始切片中提取某些内容并将其传递给您的某个函数时,它将获得一份副本。使用指针修改切片中的实际值。
请参阅此示例。
包主
导入(
fmt
)
类型结构{
名称字符串
}
func main(){
things:= [] Thing {}
thing:= Thing {thing1 }
//添加到切片
//注意这是一个函数调用
things = append(things,thing)
//尝试更改
thing.Name =thing2
fmt.Println(things [0] .Name)//打印thing1
fmt.Println(thing.Name)//打印thing2
fmt.Println(------)
//再试一次
thing3:=东西[0]
thing3.Name =thing3
//再次失败
fmt.Println(things [0] .Name)//打印thing1
fmt.Println(thing3.Name)//打印thing3
fmt.Println(------)
//代替
betterThings:= [] * Thing {} //片段指针
betterThing:=& Thing {thing2} // betterThing是类型* Thing
//添加到片段
betterThings = append(betterThings ,betterThing)
//成功更改
betterThing.Name =thing2
fmt.Println(betterThings [0] .Name)//打印thing2
fmt.Println(betterThing.Name)//打印thing2
}
I'm developing a multiplayer api for Unity Engine. I have Room and RoomManager struct. When I want create room, I set room name, id (all of variable), after that I append this new room to allRoom array in RoomManager struct. After that when I modified to room variable, I can't change any variable. I dont know why ?
Here is my structs and methods :
RoomManager struct
type RoomManager struct {
allRooms []Room
roomCounter int
}
Room struct
type Room struct {
tag string
name string
password string
id int
cappacity int
maxVariableCount int
userList []User
roomVariables []RoomVariable
extensionHandlers []ExtensionRequest
InitializeMethod roomInitializeFunc
}
Room Create Method
func (roomManager *RoomManager) CreateRoom(settings RoomSettings, arwServer *ARWServer) *Room {
var newRoom Room
newRoom.InitializeMethod = settings.InitializeMethod
newRoom.name = settings.name
newRoom.password = settings.password
newRoom.tag = settings.tag
newRoom.cappacity = settings.cappacity
newRoom.maxVariableCount = settings.maxRoomVariableCount
newRoom.id = roomManager.roomCounter
roomManager.roomCounter++
newRoom.userList = make([]User, 0, newRoom.cappacity)
newRoom.roomVariables = make([]RoomVariable, 0, newRoom.maxVariableCount)
if newRoom.InitializeMethod != nil {
newRoom.InitializeMethod(arwServer, &newRoom)
}
roomManager.allRooms = append(roomManager.allRooms, newRoom)
return &newRoom
}
Add User To Room
func (room *Room) AddUserToRoom(arwServer *ARWServer, u User) {
room.userList = append(room.userList, u)
var arwObj ARWObject
arwObj.requestName = Join_Room
arwObj.eventParams.PutString("RoomName", room.name)
arwObj.eventParams.PutString("RoomTag", room.tag)
arwObj.eventParams.PutInt("RoomId", room.id)
arwObj.eventParams.PutInt("RoomCappacity", room.cappacity)
usersData := ""
for ii := 0; ii < len(room.userList); ii++ {
if room.userList[ii].name != u.name {
usersData += room.userList[ii].GetDataForOtherUser(u) + "''"
}
}
usersData = strings.TrimRight(usersData, "''")
arwObj.eventParams.PutString("Users", usersData)
arwServer.SendRequestToUser(u, arwObj)
var arwObjforTheOthers ARWObject
arwObjforTheOthers.requestName = User_Enter_Room
arwObjforTheOthers.eventParams.PutString("RoomName", room.name)
arwObjforTheOthers.eventParams.PutString("userName", u.name)
arwObjforTheOthers.eventParams.PutInt("userId", u.id)
arwObjforTheOthers.eventParams.PutString("isMe", "false")
room.SendRequestAllUserWithoutMe(*arwServer, arwObjforTheOthers, u)
fmt.Println("User join Room - User Name : ", u.name+" Room : "+u.lastRoom.name)
}
Your issue is that your structs have non-pointer slices. In all of your structs define your slices as slices of pointers like so
Rooms []*Room
You also need to define your functions to take pointer values, like so
func(room *Room) {}
To elaborate. Go is pass-by-value. Anytime you pull something out of one of your original slices and pass it to one of your functions, it gets a copy. Using pointers modifies the actual value in the slice.
See this example. https://play.golang.org/p/ZThHrP0pds
package main
import (
"fmt"
)
type Thing struct {
Name string
}
func main() {
things := []Thing{}
thing := Thing{"thing1"}
// add to slice
// note that this is a function call
things = append(things, thing)
// attempt to change
thing.Name = "thing2"
fmt.Println(things[0].Name) // prints thing1
fmt.Println(thing.Name) // prints thing2
fmt.Println("------")
// try again
thing3 := things[0]
thing3.Name = "thing3"
// fail again
fmt.Println(things[0].Name) // prints thing1
fmt.Println(thing3.Name) // prints thing3
fmt.Println("------")
// do this instead
betterThings := []*Thing{} // slice of pointers
betterThing := &Thing{"thing2"} // betterThing is of type *Thing
// add to slice
betterThings = append(betterThings, betterThing)
// successfully change
betterThing.Name = "thing2"
fmt.Println(betterThings[0].Name) // prints thing2
fmt.Println(betterThing.Name) // prints thing2
}
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