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问题描述

给定一个典型的策略模式

 类策略
{
public:
virtual int execute()const = 0;
}

class StrategyA:public Strategy
{
public:
int execute()const override;
}

class StrategyB:public Strategy
{
public:
int execute()const override;
}



我相信前C ++ 11类将是类似

 类ContextRaw 
{
public:
ContextRaw the_strategy);
〜ContextRaw(); //这应该删除the_strategy_吗?
int execute()const;
private:
Strategy * the_strategy_;
}



对我来说,在这个设计中不清楚上下文应该负责 Strategy ,除非有明确的文件说明,否则可能会发生不好的事情

  void trouble()
{
StrategyA a_concrete_strategy;
ContextRaw a_context(& a_concrete_strategy); //哎,上下文可能会尝试删除栈变量
}

void more_trouble()
{
策略* a_concrete_strategy = new StrategyA;
ContextRaw * a_context = new ContextRaw(a_concrete_strategy);
ContextRaw * another_context = new ContextRaw(a_concrete_strategy);
delete a_context;
std :: cout<< another_context.execute()<< std :: endl; // Oops,the_strategy is deleted
}

鉴于安全指针,现在最好注入一个安全的指针,并且 Context 取得 Strategy

$ b的所有权
$ b

  class ContextUnique 
{
public:
ContextUnique()= delete;
ContextUnique(std :: unique_ptr< Strategy> the_strategy);
〜ContextUnique();
int execute()const;
private:
std :: unique_ptr< Strategy> the_strategy_;
}

可以在不同的上下文之间共享

  class ContextShared 
{
public:
ContextShared()= delete;
ContextShared(std :: shared_ptr< Strategy> the_strategy);
〜ContextShared();
int execute()const;
private:
std :: shared_ptr< Strategy> the_strategy_;
}



此设计当然会引入自己的问题, code> Strategy 可以注入上下文



根据 std :: function c>,你刚刚写的东西完全过时了,你应该使用 std :: function< int()> 和一些lambdas。


Given a typical strategy pattern

class Strategy
{
public:
    virtual int execute() const = 0;
}

class StrategyA : public Strategy
{
public:
    int execute() const override;
}

class StrategyB : public Strategy
{
public:
    int execute() const override;
}

I believe the 'pre-C++11' way to implement a context class would be something like

class ContextRaw
{
public:
    ContextRaw(Strategy* the_strategy);
    ~ContextRaw(); // Should this delete the_strategy_?
    int execute() const;
private:
    Strategy* the_strategy_;
}

To me, in this design it's not clear if Context should take responsibility for Strategy, and unless there is clear documentation stating otherwise, bad things might happen if it does

void trouble()
{
    StrategyA a_concrete_strategy;
    ContextRaw a_context(&a_concrete_strategy); // Oops, Context may try to delete stack variable
}

void more_trouble()
{
    Strategy* a_concrete_strategy = new StrategyA;
    ContextRaw* a_context       = new ContextRaw(a_concrete_strategy);
    ContextRaw* another_context = new ContextRaw(a_concrete_strategy);
    delete a_context;
    std::cout << another_context.execute() << std::endl; // Oops, the_strategy is deleted
}

In light of safe-pointers, should it now be preferable to inject a safe pointer, and have Context take ownership of the Strategy?

class ContextUnique
{
public:
    ContextUnique() = delete;
    ContextUnique(std::unique_ptr<Strategy> the_strategy);
    ~ContextUnique();
    int execute() const;
private:
    std::unique_ptr<Strategy> the_strategy_;
}

or if Strategy can be shared amongst different Context?

class ContextShared
{
public:
    ContextShared() = delete;
    ContextShared(std::shared_ptr<Strategy> the_strategy);
    ~ContextShared();
    int execute() const;
private:
    std::shared_ptr<Strategy> the_strategy_;
}

This design of course introduces problems of it's own, in particular only dynamically allocated Strategy's can be injected into Context.

解决方案

You're doing it wrong.

In the light of std::function, everything you've just written is completely obsolete and you should just use std::function<int()> and some lambdas.

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09-22 09:01