问题描述
我公司可根据有关图形等距游戏世界的画我的地图。但是,我怎么能找到根据一个区块的XY到它在图层DIV位置?
I can draw my map according to the formula on Drawing Isometric game worlds . But how can i find the x-y of one tile according to it's position on map layer div?
有关是明确的,我瓷砖的左侧风格是1036px和最高的风格是865px。根据这些CSS属性如何可以根据地图找到tile的x和y位置?
For being clear, my tile's left style is 1036px and top style is 865px. According to those css properties how can find the tile's x and y position according to map?
瓷砖的宽度为200,高度为100。
Tile width is 200 and height is 100.
非常感谢。
我的JavaScript code是这样的:
My javascript code is like that:
this.drawTiles = function(min_x, max_x, min_y, max_y) {
if (min_x < 0) min_x = 0;
if (min_y < 0) min_y = 0;
if (max_x < 0) max_x = thisObj.MAXSIZE;
if (max_y < 0) max_y = thisObj.MAXSIZE;
if (max_x > this.mapSize - 1) max_x = this.mapSize - 1;
if (max_y > this.mapSize - 1) max_y = this.mapSize - 1;
if (min_x < this.mapSize - 1) min_x = max_x - thisObj.MAXSIZE;
if (min_y < this.mapSize - 1) min_y = max_y - thisObj.MAXSIZE;
var appendLayer = thisObj.maplayer;
this.capMapDataObj.getTiles(min_x, max_x, min_y, max_y, function(JSONResp) {
var tiles = JSON.parse(JSONResp);
for (var x=min_x; x<max_x+1; x++) {
for (var y=min_y; y<max_y+1; y++) {
var tile = tiles[x][y];
var xpos = (y * thisObj.tile_width / 2) + (x * thisObj.tile_width / 2);
var ypos = (x * thisObj.tile_height / 2) - (y * thisObj.tile_height / 2);
var zin1 = 100 + parseInt(x) + parseInt(y);
var elem = '<div style="position:absolute;top:'+ypos+'px;left:'+xpos+'px;z-index:'+zin1+';width:200px;height:200px;background-image:url(images/'+tile[4]+');background-position:bottom;background-repeat:no-repeat;bottom:0px;text-align:center;" id="'+x+'_'+y+'"><div style="padding-top:140px;">'+x+' - '+y+'</div></div>\n';
if (document.getElementById(x+'_'+y) == undefined)
$(elem).appendTo(appendLayer);
}
}
});
}
所以XPOS和ypos变量是每个图块层的CSS的位置。当我点击地图图层,我想计算出瓷砖的等距XY坐标。
So xpos and ypos variables are the css positions of each tile layer. When i click the Map Layer, I wanted to calculate the tile's isometric x-y coordinates.
推荐答案
我已经解决了这个问题。
I've solved the problem.
tileX = (yPos / tile_height) + (xPos / tile_width);
tileY = (xPos / tile_width) - (yPos / tile_height);
这篇关于我如何转换坐标位置瓷砖XY等距瓷砖?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!