问题描述
我正在使用 THREE.JSONLoader
对象创建 THREE.Mesh
对象,如下所示:
I am creating a THREE.Mesh
object using a THREE.JSONLoader
object like so:
// Create castle.
loader.load('/Meshes/CastleTower.js', function(geometry, materials) {
var tmp_material = new THREE.MeshLambertMaterial();
THREE.ColorUtils.adjustHSV(tmp_material.color, 0, 0, 0.9);
var castle = new THREE.Mesh(geometry, tmp_material);
castle.scale.set(0.2, 0.2, 0.2);
castle.rotation.setX(-Math.PI/2);
scene.add(castle);
});
是否可以创建 CANNON.RigidBody
来自 THREE.Mesh
( var castle
)或 THREE.Geometry
( var geometry
)对象?
Is it possible to create a CANNON.RigidBody
from the THREE.Mesh
(var castle
) or THREE.Geometry
(var geometry
) object?
我使用Blender,从盒子中创建了一个新城堡,它为Three.js格式。如果将质量设置为 0
的 CANNON.Body
,它将保持静态。 非常完美......
I used Blender, created a new castle from boxes, and exported it to the Three.js format. If you set the mass to 0
of a CANNON.Body
, it remains static. This worked out perfectly...
推荐答案
这取决于你的模型的物理代表应该有多精确。我对cannon.js不是很熟悉,但这里有一些我知道的选项:
Well it depends on how exact the physical representatin of your model should be. I'm not very familiar with cannon.js, but here are some options I know:
- 使用computeBoundingBox并在你的塔上创建一个带有这些边界的cannon.js框
- 以类似的方式使用computeBoundingSphere
- 将物理学用于凹面(即任意)网格。这是性能最耗的方式。 Cannon.js在这里有一个例子:
- use "computeBoundingBox" and on your tower and create a cannon.js box with those bounds
- use "computeBoundingSphere" in a similar way
- use physics for a concave (i.e. arbitrary) mesh. This is the most performance consuming way. Cannon.js has an example here: http://schteppe.github.io/cannon.js/demos/bunny.html
非cannon.js相关方法将是例如使用重播。 Recast会为您加载.obj文件,并根据您的设置为您创建导航网格。然后你可以在那里走动(如果你有像游戏一样的RTS鸟瞰图,或者跑来跑去的机器人,那就太棒了)。可以在此处找到重铸javascript端口: https://github.com/vincent/recast.js
A non cannon.js related approach would be to e.g. use Recast. Recast would load your .obj file for you and create a navigation mesh for you according to your settings. Then you could walk around there (absolutely great if you have a RTS birdview like game, or bots running around). A recast javascript port can be found here: https://github.com/vincent/recast.js
希望这会有所帮助!
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