问题描述
如何通过 RealMatrix
乘以给定的 RealVector
?我在两个类上都找不到任何乘法方法,只有 preMultiply
但似乎不起作用:
How can I multiply a given RealVector
by a RealMatrix
? I can't find any "multiply" method on both classes, only preMultiply
but it seems not work:
// point to translate
final RealVector p = MatrixUtils.createRealVector(new double[] {
3, 4, 5, 1
});
// translation matrix (6, 7, 8)
final RealMatrix m = MatrixUtils.createRealMatrix(new double[][] {
{1, 0, 0, 6},
{0, 1, 0, 7},
{0, 0, 1, 8},
{0, 0, 0, 1}
});
// p2 = m x p
final RealVector p2 = m.preMultiply(p);
// prints {3; 4; 5; 87}
// expected {9; 11; 13; 1}
System.out.println(p2);
请将实际结果与预期结果进行比较。
Please compare the actual result with the expected result.
还有一种方法可以将 Vector3D
乘以4x4 RealMatrix
,其中w组件被丢弃? (我不是在寻找自定义实现,而是在库中已有的方法)。
Is there also a way for multiplying a Vector3D
by a 4x4 RealMatrix
where the w component is throw away? (I'm looking not for custom implementation but an already existing method in the library).
推荐答案
preMultiply
不会给你 mxp
但是 pxm
。这适用于您的问题但不适用于您的评论 // p2 = mxp
。
preMultiply
does not give you m x p
but p x m
. This would be suitable for your question but not for your comment // p2 = m x p
.
要获得结果你想要你有两个选择:
To get the result you want you have two options:
-
使用
RealMatrix #open(RealVector)
产生mxp
:
RealVector mxp = m.operate(p);
System.out.println(mxp);
在预乘之前转置矩阵:
Transpose the matrix before pre-multiplying:
RealVector pxm_t = m.transpose().preMultiply(p);
System.out.println(pxm_t);
结果:
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