本文介绍了将 arc4random() 的结果转换为 Int 时崩溃的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我编写了一个简单的 Bag 类.一个 Bag 充满了固定比例的温度枚举.它允许您随机抓取一个并在空时自动重新装满.它看起来像这样:

I've written a simple Bag class. A Bag is filled with a fixed ratio of Temperature enums. It allows you to grab one at random and automatically refills itself when empty. It looks like this:

class Bag {
    var items = Temperature[]()

    init () {
        refill()
    }

    func grab()-> Temperature {
        if items.isEmpty {
            refill()
        }

        var i = Int(arc4random()) % items.count
        return items.removeAtIndex(i)
    }

    func refill() {
        items.append(.Normal)

        items.append(.Hot)
        items.append(.Hot)

        items.append(.Cold)
        items.append(.Cold)
    }
}

温度枚举看起来像这样:

The Temperature enum looks like this:

enum Temperature: Int {
    case Normal, Hot, Cold
}

我的 GameScene:SKScene 有一个常量实例属性 bag:Bag.(我也试过一个变量.)当我需要一个新的温度时,我调用 bag.grab(),一次在 didMoveToView 中,在适当的时候在 触摸结束.

My GameScene:SKScene has a constant instance property bag:Bag. (I've tried with a variable as well.) When I need a new temperature I call bag.grab(), once in didMoveToView and when appropriate in touchesEnded.

这个调用在 Bag.grab() 中的 if items.isEmpty 行随机崩溃.错误是EXC_BAD_INSTRUCTION.检查调试器显示项目为 size=1[0] = (AppName.Temperature) (0x10).

Randomly this call crashes on the if items.isEmpty line in Bag.grab(). The error is EXC_BAD_INSTRUCTION. Checking the debugger shows items is size=1 and [0] = (AppName.Temperature) <invalid> (0x10).

编辑 看起来我不了解调试器信息.即使是有效的数组也会显示 size=1[0] = 的无关值.所以没有帮助.

Edit Looks like I don't understand the debugger info. Even valid arrays show size=1 and unrelated values for [0] =. So no help there.

我无法让它在 Playground 中孤立地崩溃.这可能很明显,但我很难过.

I can't get it to crash isolated in a Playground. It's probably something obvious but I'm stumped.

推荐答案

Function arc4random 返回一个 UInt32.如果你得到一个高于 Int.max 的值,Int(...) 转换将会崩溃.

Function arc4random returns an UInt32. If you get a value higher than Int.max, the Int(...) cast will crash.

使用

Int(arc4random_uniform(UInt32(items.count)))

应该是更好的解决方案.

should be a better solution.

(归咎于 Alpha 版本中奇怪的崩溃消息...)

(Blame the strange crash messages in the Alpha version...)

这篇关于将 arc4random() 的结果转换为 Int 时崩溃的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

07-07 23:48