问题描述
我写了一个简单的Bag类.一个袋子中装有固定比例的温度枚举.它使您可以随机抓取一个,并在装满后自动自动装满.看起来像这样:
I've written a simple Bag class. A Bag is filled with a fixed ratio of Temperature enums. It allows you to grab one at random and automatically refills itself when empty. It looks like this:
class Bag {
var items = Temperature[]()
init () {
refill()
}
func grab()-> Temperature {
if items.isEmpty {
refill()
}
var i = Int(arc4random()) % items.count
return items.removeAtIndex(i)
}
func refill() {
items.append(.Normal)
items.append(.Hot)
items.append(.Hot)
items.append(.Cold)
items.append(.Cold)
}
}
温度枚举看起来像这样:
The Temperature enum looks like this:
enum Temperature: Int {
case Normal, Hot, Cold
}
我的GameScene:SKScene
具有常量实例属性bag:Bag
. (我也尝试过使用变量.)当我需要一个新的温度时,我在didMoveToView
中一次调用bag.grab()
,在适当的时候在touchesEnded
中调用一次.
My GameScene:SKScene
has a constant instance property bag:Bag
. (I've tried with a variable as well.) When I need a new temperature I call bag.grab()
, once in didMoveToView
and when appropriate in touchesEnded
.
随机地,此调用在Bag.grab()
中的if items.isEmpty
行上崩溃.错误是EXC_BAD_INSTRUCTION
.检查调试器显示项目为size=1
和[0] = (AppName.Temperature) <invalid> (0x10)
.
Randomly this call crashes on the if items.isEmpty
line in Bag.grab()
. The error is EXC_BAD_INSTRUCTION
. Checking the debugger shows items is size=1
and [0] = (AppName.Temperature) <invalid> (0x10)
.
编辑:我似乎不了解调试器信息.甚至有效的数组也显示size=1
和[0] =
的无关值.所以那里没有帮助.
Edit Looks like I don't understand the debugger info. Even valid arrays show size=1
and unrelated values for [0] =
. So no help there.
我无法让它孤立在操场上.这可能很明显,但是我很困惑.
I can't get it to crash isolated in a Playground. It's probably something obvious but I'm stumped.
推荐答案
函数arc4random
返回UInt32
.如果您得到的值大于Int.max
,则Int(...)
强制转换将崩溃.
Function arc4random
returns an UInt32
. If you get a value higher than Int.max
, the Int(...)
cast will crash.
使用
Int(arc4random_uniform(UInt32(items.count)))
应该是一个更好的解决方案.
should be a better solution.
(责怪Alpha版本中的奇怪崩溃消息...)
(Blame the strange crash messages in the Alpha version...)
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