本文介绍了排毒测试已分配给“未定义",并且所有e2e都将被跳过的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
- 我在一个新的
react-native init
项目上安装了笑话和排毒程序. - 根据排毒文档安装jest和jest-circus
- 设置iOS构建并测试配置
- 在新版本中始终遇到以下错误
- I installed jest and detox on a fresh
react-native init
project. - Install jest and jest-circus as per detox docs
- Setup iOS build and test configuration
- Get the following error consistently on new builds
我的.detoxrc.json文件:
my .detoxrc.json file:
{
"testRunner": "jest",
"runnerConfig": "e2e/config.json",
"configurations": {
"ios": {
"type": "ios.simulator",
"build": "xcodebuild -workspace ios/rndetox.xcworkspace -scheme rndetox -configuration Debug -sdk iphonesimulator -derivedDataPath ios/build",
"binaryPath": "ios/build/Build/Products/Debug-iphonesimulator/rndetox.app",
"device": {
"type": "iPhone 11"
}
},
"android": {
"type": "android.emulator",
"binaryPath": "SPECIFY_PATH_TO_YOUR_APP_BINARY",
"device": {
"avdName": "Pixel_2_API_29"
}
}
}
}
排毒config.json
detox config.json
{
"testEnvironment": "./environment",
"testRunner": "jest-circus/runner",
"testTimeout": 120000,
"testRegex": "\\.e2e\\.js$",
"reporters": ["detox/runners/jest/streamlineReporter"],
"verbose": true
}
和e2e/environment.js
const {
DetoxCircusEnvironment,
SpecReporter,
WorkerAssignReporter,
} = require('detox/runners/jest-circus');
class CustomDetoxEnvironment extends DetoxCircusEnvironment {
constructor(config) {
super(config);
// Can be safely removed, if you are content with the default value (=300000ms)
this.initTimeout = 300000;
// This takes care of generating status logs on a per-spec basis. By default, Jest only reports at file-level.
// This is strictly optional.
this.registerListeners({
SpecReporter,
WorkerAssignReporter,
});
}
}
module.exports = CustomDetoxEnvironment;
我尝试将init.js
与detox.init
包括在内,但存在相同的错误.
I have tried including an init.js
with a detox.init
but same error.
推荐答案
在我尝试此操作时,最新的React Native 0.63版本尚不支持排毒.如果您以0.62的价格建立一个新项目,那应该没问题.我不确定这是否已解决!
At the time I tried this, detox was not supported yet on the fresh 0.63 release of React Native. If you build a new project at 0.62 it should be fine. I am not sure if this has been fixed yet though!
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