本文介绍了使用GLFW库的Mac OSX 10.9上的OpenGL 3.3/4.1的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

现在我终于在Mac OSX 10.9上尝试使用OpenGL 3.3/4.1.我一直在使用《 SuperBible 5》这本书及其示例来学习3.3.我只是发现它实际上仅运行OpenGL 2.1,但对于我的示例(当我的顶点着色器开始拒绝编译时).我发现我需要了解这个GLFW库才能为我做OpenGL窗口化.该库将允许我使用OSX能够运行的4.1版本的OpenGL.我的问题是,有人可以向我发送Mac OSX 9 OpenGL库GLFW版本3.0.4的静态版本吗?尝试从头开始构建库是一种真正的痛苦,因为这涉及到先安装CMake,然后安装库代码,然后再尝试使它们一起工作并进行编译.我真的只需要该库,这样我就可以开始运行OpenGL 3.3/4.1.

I’m trying to use OpenGL 3.3/4.1 on my Mac OSX 10.9 now that its finally available. I’ve been using the SuperBible 5 book and its examples to learn 3.3. I just found out that its actually only running OpenGL 2.1 though for my examples when my vertex shader started refusing to compile. I found that I need to get ahold of this GLFW library to do OpenGL windowing for me. This library will allow me to use the 4.1 version of OpenGL that OSX is capable of running. My question is does anybody have a static version of the Mac OSX 9 OpenGL library GLFW version 3.0.4 they can just send me? It is kind of a real pain trying to build the library from scratch as because it involves installing CMake and then the library code and then trying to get it all to work together and compile. I really only need the library so I can start getting OpenGL 3.3/4.1 to run.

推荐答案

我建议通过homebrew http://brew.sh/优点是您始终可以通过执行brew uninstall glfw3来整洁地卸载它!

I will suggest installing glfw via homebrew http://brew.sh/The advantage being you can always uninstall it neatly by doing brew uninstall glfw3!

您需要具有用于Xcode的命令行工具"并安装Xcode https://github.com/Homebrew/自制/维基/安装

You need to have the "Command Line Tools for Xcode" and Xcode install https://github.com/Homebrew/homebrew/wiki/Installation

xcode-select --install

一旦安装了Homebrew,请打开终端并运行

Once Homebrew is installed, open the terminal and run

brew update

brew tap homebrew/versions

brew install glfw3表示glfw3或

brew install glfw2 for glfw2

brew install glfw2 for glfw2

此外,如果您希望使用静态版本,请使用标志--static

Also, if you desire an static build, use the flag --static

brew install --static glfw3

库和包含文件将在usr/local/libusr/local/include

现在,如果您有一个依赖于opengl和glfw的程序,则需要像这样编译它:gcc program.c -o myapp -framework OpenGl -lglfw3(或-lglfw2)

Now, if you have a program that relies in opengl and glfw, you'd want to compile it something like this:gcc program.c -o myapp -framework OpenGl -lglfw3 (or -lglfw2)

如果你仍然有一些问题GLFW头文件,你可以这样做:

If you still have some problems with the glfw header file, you can do:

gcc program.c -o myapp -framework OpenGl -I/usr/local/include -lglfw3

这篇关于使用GLFW库的Mac OSX 10.9上的OpenGL 3.3/4.1的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-04 21:42