本文介绍了Windows上的SKIA渲染(HDC的SkCanvas)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试使用SKIA在Windows上进行绘制。
I'm trying to use SKIA for drawing on Windows.
是否仍然可以从HDC启动SkCanvas?
Is there anyway to initiate SkCanvas from HDC ?
推荐答案
在Windows上有几种使用 skia的方法。在在您的 skia 文件夹中。
There are several approaches "to use" skia on Windows. These approaches described in the SkOSWindow_win.cpp at the skia\src\views\win in your skia folder.
例如:
-
您可以像在功能 SkOSWindow :: attachGL
HDC dc = GetDC((HWND)fHWND);
if (NULL == fHGLRC) {
fHGLRC = SkCreateWGLContext(dc, msaaSampleCount,
kGLPreferCompatibilityProfile_SkWGLContextRequest);
if (NULL == fHGLRC) {
return false;
}
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
}
if (wglMakeCurrent(dc, (HGLRC)fHGLRC)) {
// use DescribePixelFormat to get the stencil bit depth.
int pixelFormat = GetPixelFormat(dc);
PIXELFORMATDESCRIPTOR pfd;
DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd);
info->fStencilBits = pfd.cStencilBits;
// Get sample count if the MSAA WGL extension is present
SkWGLExtensions extensions;
if (extensions.hasExtension(dc, "WGL_ARB_multisample")) {
static const int kSampleCountAttr = SK_WGL_SAMPLES;
extensions.getPixelFormatAttribiv(dc,
pixelFormat,
0,
1,
&kSampleCountAttr,
&info->fSampleCount);
}
else {
info->fSampleCount = 0;
}
glViewport(0, 0,
SkScalarRoundToInt(this->width()),
SkScalarRoundToInt(this->height()));
return true;
}
您可以将SkCanvas的内容原样复制到HDC通过执行BitBlt操作在 SkOSWindow :: doPaint 中完成
HDC hdc = (HDC)ctx;
const SkBitmap& bitmap = this->getBitmap();
BITMAPINFO bmi;
memset(&bmi, 0, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = bitmap.width();
bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
//
// Do the SetDIBitsToDevice.
//
// TODO(wjmaclean):
// Fix this call to handle SkBitmaps that have rowBytes != width,
// i.e. may have padding at the end of lines. The SkASSERT below
// may be ignored by builds, and the only obviously safe option
// seems to be to copy the bitmap to a temporary (contiguous)
// buffer before passing to SetDIBitsToDevice().
SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());
bitmap.lockPixels();
int ret = SetDIBitsToDevice(hdc,
0, 0,
bitmap.width(), bitmap.height(),
0, 0,
0, bitmap.height(),
bitmap.getPixels(),
&bmi,
DIB_RGB_COLORS);
(void)ret; // we're ignoring potential failures for now.
bitmap.unlockPixels();
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