问题描述
所以我必须连接到四这段代码
So I have this code attached to a Quad.
public class ShapeGrid : MonoBehaviour {
public GameObject[] shapes;
void Start(){
GameObject[,] shapeGrid = new GameObject[3,3];
StartCoroutine(UpdateGrid());
}
IEnumerator UpdateGrid(){
while (true) {
SetGrid ();
yield return new WaitForSeconds(2);
}
}
void SetGrid(){
int col = 3, row = 3;
for (int y = 0; y < row; y++) {
for (int x = 0; x < col; x++) {
int shapeId = (int)Random.Range (0, 4.9999f);
GameObject shape = Instantiate (shapes[shapeId]);
shape.AddComponent<ShapeBehavior>();
Vector3 pos = shapes [shapeId].transform.position;
pos.x = (float)x*3;
pos.y = (float)y*3;
shapes [shapeId].transform.position = pos;
}
}
}
上面的脚本生成的游戏对象在运行时,到我指定的另一个脚本:
The script above generates Game Objects at run time, to which I assigned another script:
public class ShapeBehavior : MonoBehaviour {
void OnMouseDown(){
Debug.Log ("Destroy");
Destroy (gameObject);
}
}
的问题是,有时onmousedown事件()执行,有时没有。我想不通为什么,以及如何解决它。
The problem is, sometimes the OnMouseDown() executes, sometimes it does not. I cannot figure out why , and how to fix it.
推荐答案
也许你不得不对撞机添加到所有的对象,因为OnMouse事件基于碰撞。以下是详细信息:
Probably you have to add colliders to all of objects because OnMouse events are based on collisions. Here is detailed info: Unity Docs - OnMouseDown
编辑:一些会谈,我们发现,这个问题被实例化法后引起。
after some talks we find out that the problem was caused by Instantiate method.
这是百达更好的方式来填补所有的实例化方法参数如:
It's allways a better way to fill all of parameters in Instantiate method e.g
实例(预制,Vector3.zero,Quaternion.Identity)
如果你愿意,你可以实例化对象后更改这些参数。
if you want, you could change any of these parameters after instantiating object.
这篇关于有时onmousedown事件()在Unity方法执行,有时不的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!