本文介绍了如何将Kobold2D 2.1项目更新到MacOS10.10 / XCode 6.1?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 我们有一个由Steffen Itterheim编写的Kobold2D的大项目(它本身就是Cocos 2.1的一个包装),自从升级到XCode 6.1 / OS X 10.10以来,新的iOS 8框架似乎渲染了许多部分Kobold库和Cocos实现不可用,或者似乎需要重写。 任何人已经成功地将Kobold2D项目更新到iOS8 是否有简单的升级方法,或者是否有必要重写整个图书馆? 如果没有简单的升级方法,是否有人将项目从Kobold迁移到cocos 3? 任何提示都将非常感激! Averett PS。我看到这个问题:如何转换Kobold2D到一个新的Cocos2D 3.x项目? - 但答案不是很有帮助,因为这个解决方案将省略iOS 8。解决方案 我们实际上创建了一个脚本来对Kobold2D进行必要的更改。您可以在这篇文章中找到: https:/ /www.makegameswith.us/gamernews/406/xcode-6-fixes-for-kobold2d 基本上你需要做的就是运行 curl https://s3.amazonaws.com/mgwu-misc/xcode6_kobold_patch.sh |当您位于项目的根文件夹中时,在终端中输入sh we've got a major project written in Kobold2D by Steffen Itterheim, (which is itself a wrapper for Cocos 2.1), and since upgrading to XCode 6.1/OS X 10.10, the new iOS 8 framework seems to render many parts of the Kobold-library and the Cocos implementation unusable, or it seems to need a rewrite.Has anyone updated a Kobold2D project successfully to iOS8 yet?Are there simple ways to upgrade it, or is it necessary to rewrite the entire library?If there are no simple ways to upgrade, has anyone migrated a project from Kobold to cocos 3 yet?Any hints would be much appreciated!AverettPS. I have seen this question: How to convert Kobold2D into a new Cocos2D 3.x project? - but the answer is not very helpful, as this solution would omit iOS 8. 解决方案 We actually have created a script to make the necessary changes to Kobold2D. You can find it in this post:https://www.makegameswith.us/gamernews/406/xcode-6-fixes-for-kobold2dBasically all you need to do is run curl https://s3.amazonaws.com/mgwu-misc/xcode6_kobold_patch.sh | shin the terminal, when you are in the root folder of your project. 这篇关于如何将Kobold2D 2.1项目更新到MacOS10.10 / XCode 6.1?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 09-23 05:00