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问题描述

限时删除!!

是否可以使用Objective-C设置Mac的系统音量?我尝试使用:

Is there a way to set the Mac's System Volume using Objective-C? I tried using:

AudioDeviceSetProperty([[self class]defaultOutputDeviceID],
                       NULL, //time stamp not needed
                       0, //channel 0 is master channel
                       false,  //for an output device
                       kAudioDevicePropertyVolumeScalar,
                       sizeof(Float32),
                       &volume);

但是在 OS X 10.6 (Snow  Leopard)之后,它已被弃用;有一个更好的方法吗?还是我必须满足申请量?

But it is deprecated after OS X 10.6 (Snow Leopard); is there a better way to do this? Or will I have to settle for application volume?

推荐答案

在AudioToolbox中检查音频硬件服务:

Check out Audio Hardware Services in AudioToolbox:

  • AudioToolbox Functions
  • Audio Hardware Services Properties

以下是一些示例代码,它们假定与您的其他代码具有相同的上下文:

Here is some sample code assuming the same context as your other code:

AudioObjectPropertyAddress propertyAddress = {
    kAudioHardwareServiceDeviceProperty_VirtualMasterVolume,
    kAudioDevicePropertyScopeOutput,
    kAudioObjectPropertyElementMaster
};

AudioHardwareServiceSetPropertyData([self.class defaultOutputDeviceID],
                                    &propertyAddress,
                                    0,
                                    NULL,
                                    sizeof(Float32),
                                    &volume);

这篇关于在10.6之后以编程方式设置Mac OS X音量(Snow Leopard)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

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09-08 20:18