问题描述
我在 Blender 中练习动画,所以我下载了一个汽车的 .dae
文件并为它实现了一些动画.我想让汽车打开和关闭车门,我设法做到了(向其插入关键帧).
问题是当我把它导出到.dae
文件 ->导出 ->DAE
并导入,查看动画是否保存:
文件 ->导入 ->DAE
但它没有做任何事情.
有什么方法可以将动画导出并查看为 .dae
文件?*
附言我希望将其导出为 .dae
文件,因为我想在 ARKit 上使用它.
首先,您需要烘焙 3D 模型的动画曲线.使用 Bake Action
:
Bake Action
工具会将内插帧应用到各个关键帧中.这对于向步行循环等循环动作添加偏差非常有用.这对于从驱动程序或约束创建的关键帧动画也很有用.
其次,使用
希望这会有所帮助.
I was practicing animation in Blender so I downloaded a .dae
file of a car and implemented some animation to it. I wanted to make the car open and close the door and I manage to do that (inserting keyframes to it).
The problem is that when I export it to .dae
File -> Export -> DAE
and import it, to see if the animation was saved:
File -> Import -> DAE
but it doesn't do anything.
Is there any way I can export and see the animation as .dae
file?*
P.S. I want it to export it as a .dae
file because I want to use it on ARKit.
At first you need to bake animation curves of your 3D model. Use Bake Action
for it:
Secondly, use Collada Exporter/Importer for exporting and importing .dae
files.
Watch Baking Final Animation YouTube tutorial for details.
Hope this helps.
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