问题描述
所以我知道 PV3d 看起来很死.但它在互联网上的记录要好得多.所以我决定使用旧的但很好的 PV3d 引擎来开发我的产品.时间在流逝,所以我计划迟早将它移植到 Away3d.所以我需要一份我在 PV3d 中拥有的 Away3d 中没有的东西的列表.以及一般使用差异的列表(使用相机、视口等).那么在哪里可以得到 papervision3d 与 Away3d 的比较列表,或者有人可以在这里写下来吗?
So I know that PV3d looks quite dead. But it is documented over the internet much better. So I decided to develope my product using old but good PV3d engine. Time goes on so I plan to port it sooner or later to Away3d. So I need a list of things that aere not in Away3d that I have in PV3d. And a list of generall use diffrencies (use of cameras, viewports, etc). So where to get comparing list of papervision3d vs Away3d, or could any one please write it down here?
推荐答案
我不建议这样做.Away3d 是 PV3D 的一个分支,有很多相似之处,但看起来 pv3d 已经死了,而我们确信 Away3d 正在开发 moehill 测试版以创建新版本.一旦出现,您可能希望自己会使用 Away3d.还有 Alternativa 和flare3D 也可以与molehill 一起使用,但是如果您使用过PV3d,则away3d 更容易上手
I would advise against this. Away3d was a fork of PV3D and there are a lot of similarities, but it looks like pv3d is dead, while we know for sure that Away3d is working on the molehill beta to create the new version. Once that comes out you might be wishing you would have gone with Away3d. There is also Alternativa and flare3D that are also working with molehill, but away3d is easier to start if you've worked with PV3d
http://www.bytearray.org/?p=2310
无论如何,这是我的 0.02 美元
anyway, that's my $0.02
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