问题描述
我试图同步动画音乐在特定的BPM。我已经使用定时器尝试,但它在与以毫秒为单位的小间隔处理是不准确的。我做了一些阅读和发现,使用细无声的音频文件和SOUND_COMPLETE事件作为定时器的替代方法。
I'm trying to sync animation to music at a specific BPM. I've tried using the Timer but it isn't accurate when dealing with small intervals in milliseconds. I did some reading and found an alternate method that uses a small silent audio file and the SOUND_COMPLETE event as a Timer.
我用167ms长的声音文件与此code。
I used 167ms long sound file with this code.
package
{
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
public class BetterTimer extends EventDispatcher
{
private var silentSound:Sound;
public function BetterTimer(silentSoundUrl:String):void {
super();
silentSound = new Sound( new URLRequest(silentSoundUrl) );
silentSound.addEventListener(Event.COMPLETE, start);
}
public function start():void {
this.timerFired( new Event("start") );
}
private function timerFired(e:Event):void {
dispatchEvent( new Event("fire") );
var channel:SoundChannel = silentSound.play();
channel.addEventListener(Event.SOUND_COMPLETE, timerFired, false, 0, true);
}
}
}
这仍然不能停留在跳动。是Flash播放器能够精确度的声音?
This still doesn't stay on beat. Is the Flash Player capable of accuracy with sound?
推荐答案
这是非常棘手得到正确的!有一个小的lib称为 BeatTimer ,试图做到这一点。我没有试过$ C C $自己,但如果它做什么,它声称它应该是正是你需要的。
This is very tricky to get right! There's a small lib called BeatTimer that tries to do this. I haven't tried this code myself, but if it does what it claims it should be exactly what you need.
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