问题描述
我正在尝试将 RGB
转换为 HSI
并将其还原.(任务需要从头开始.)
I am trying to covert RGB
to HSI
and revert it. (The task is required to have it from scratch.)
在RGB
到HSI
的转换中,饱和度和强度输出都很好.但是我似乎没有在 Hue 的制定中遇到问题.示例输出:
In RGB
to HSI
convertion, Saturation and Intensity outputs are fine. But I don't seem to get the problem in the formulation of Hue.example output:
Red = 255, Green = 255, Blue = 255
Hue = -2147483648, Saturation = 0, Intensity = 255
Red = 252, Green = 255, Blue = 255
Hue = 3, Saturation = 0.00787402, Intensity = 254
我使用这个计算器来检查我的输出.
I use this calculator to check my outputs.
请告诉我出了什么问题.谢谢.
Please let me know what's wrong. Thanks.
#include <iostream>
#include <cv.h>
#include <highgui.h>
#include "rgb.h"
#include <cmath>
#include <algorithm>
#include <fstream>
using namespace std;
int main()
{
char infname[256];
ofstream outputFile, outputFile2;
outputFile.open("RGB_HSI.txt");
outputFile2.open("HSI_RGB.txt");
cout << "Enter input image : ";
cin >> infname;
IplImage *img = cvLoadImage(infname, 1);
RgbImage pic(img);
int H = img->height;
int W = img->width;
for (int j=0;j<H;j++)
for (int i=0;i<W;i++) {
double temp = 0;
double R =(double) pic[j][i].r;
double G =(double) pic[j][i].g;
double B =(double) pic[j][i].b;
double intensity = 0;
double hue = 0;
double saturation = 0;
int resultHue = 0;
double resultSaturation = 0;
int resultIntensity = 0;
intensity = (R + G + B) / 3;
if ((R + G + B) == 765) {
saturation = 0;
hue = 0;
}
double minimum = min(R, min(G, B));
if (intensity > 0) {
saturation = 1 - minimum / intensity;
}
else if (intensity == 0) {
saturation = 0;
}
temp = (R - (G/2) - (B/2)) / (sqrt((R*R) + (G*G) + (B*B) - (R*G) - (R*B) - (G*B)));
if (G >= B) {
hue = acos(temp);
outputFile<<"1. temp = "<<temp<<", H = "<<hue<<endl;
}
else if (B > G) {
hue = 360 - acos(temp);
outputFile<<"2. temp = "<<temp<<", H = "<<hue<<endl;
}
resultHue = (int) hue;
resultSaturation = saturation;
resultIntensity = (int) intensity;
//outputFile2<<"image = "<<pic[j][i]<<endl;
outputFile<<"Red = "<<R<<", Green = "<<G<<", Blue = "<<B<<endl;
outputFile<<"Hue = "<<resultHue<<", Saturation = "<<resultSaturation<<", Intensity = "<<resultIntensity<<endl;
//converting HSI to RGB
int backR = 0, backG = 0, backB = 0;
if (resultHue == 0){
backR = (int) (resultIntensity + (2 * resultIntensity * resultSaturation));
backG = (int) (resultIntensity - (resultIntensity * resultSaturation));
backB = (int) (resultIntensity - (resultIntensity * resultSaturation));
}
else if ((0 < resultHue) && (resultHue < 120)) {
backR = (int) (resultIntensity + (resultIntensity * resultSaturation) * cos(resultHue) / cos(60-resultHue));
backG = (int) (resultIntensity + (resultIntensity * resultSaturation) * (1 - cos(resultHue) / cos(60-resultHue)));
backB = (int) (resultIntensity - (resultIntensity * resultSaturation));
}
else if ( resultHue == 120 ){
backR = (int) (resultIntensity - (resultIntensity * resultSaturation));
backG = (int) (resultIntensity + (2 * resultIntensity * resultSaturation));
backB = (int) (resultIntensity - (resultIntensity * resultSaturation));
}
else if ((120 < resultHue) && (resultHue < 240)) {
backR = (int) (resultIntensity - (resultIntensity * resultSaturation));
backG = (int) (resultIntensity + (resultIntensity * resultSaturation) * cos(resultHue-120) / cos(180-resultHue));
backB = (int) (resultIntensity + (resultIntensity * resultSaturation) * (1 - cos(resultHue-120) / cos(180-resultHue)));
}
else if (resultHue == 240) {
backR = (int) (resultIntensity - (resultIntensity * resultSaturation));
backG = (int) (resultIntensity - (resultIntensity * resultSaturation));
backB = (int) (resultIntensity + (2 * resultIntensity * resultSaturation));
}
else if ((240 < resultHue) && (resultHue < 360)) {
backR = (int) (resultIntensity + (resultIntensity * resultSaturation) * (1 - cos(resultHue-240) / cos(300-resultHue)));
backG = (int) (resultIntensity - (resultIntensity * resultSaturation));
backB = (int) (resultIntensity + (resultIntensity * resultSaturation) * cos(resultHue-240) / cos(300-resultHue));
}
//outputpic[j][i] = (int) (R + G + B);
//outputFile2<<"output = "<<outputpic[j][i]<<endl;
outputFile2<<"Hue = "<<resultHue<<", Saturation = "<<resultSaturation<<", Intensity = "<<resultIntensity<<endl;
outputFile2<<"Red = "<<backR<<", Green = "<<backG<<", Blue = "<<backB<<endl;
}
outputFile.close();
cout << "\nRGB_HSI values printed as text file: RGB_HSI.text\n";
outputFile2.close();
cout << "\nHSI_RGB values printed as text file: HSI_RGB.text\n";
return 0;
}
推荐答案
从其他人的回答看来,当您计算 temp 时,
但也从我可以告诉你的是使用 R = G = B
似乎存在除以零的问题degree
s 和三角函数,但他们期待 radian
s 即:
From others answer it looks like there is a divide by zero issue when R = G = B
when you calculate temp
but also from what I can tell you are using degree
s with the trigonometric function but they are expecting radian
s i.e.:
#include <cmath>
#include <iostream>
int main()
{
double pi = atan(1)*4 ;
std::cout << cos(180) << std::endl ;
std::cout << cos(360) << std::endl ;
std::cout << cos(pi) << std::endl ;
std::cout << cos(2*pi) << std::endl ;
}
这篇关于RGB 到 HSI 和 HSI 到 RGB 转换的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!