问题描述
我已经尝试使用下面的code创建的动画。
I have created an animation using the following code.
private AnimationSet rootSet = new AnimationSet(true);
private int xstart=258;
private int ystart=146;
for(; k<points.length; k++) {
if(k==1) {
x1 = headX(xstart);
y1 = headY(ystart);
_animTime = 10;
} else {
x1 = headX(points[k-1][0]);
y1 = headY(points[k-1][1]);
}
translate = new TranslateAnimation((float)x1, (float)x2, (float)y1, (float)y2);
translate.setDuration(_animTime);
translate.setFillAfter(true);
translate.setInterpolator(new AccelerateDecelerateInterpolator());
totalAnimTime += _animTime;
translate.setStartOffset(totalAnimTime);
rootSet.addAnimation(translate);
rootSet.setFillAfter(true);
}
imv1.startAnimation(rootSet);
这是工作的罚款。现在我来补充暂停和播放功能,此动画。我该怎么办呢?
It is working fine. Now I have to add pause and play feature for this animation. How can I do that?
推荐答案
既然你已经扩展方面,你明确地想用 AnimationSet
,我还发现了另一个了解更多信息解决方案,它应该为你工作。
Since you have extended with more information regarding that you explicity wanted to use AnimationSet
, I have found another solution that should work for you.
样品code:
这是扩展一个类 AnimationSet
,你将需要以取消 AnimationSet
:
A class that extends AnimationSet
as you will need in order to cancel an AnimationSet
:
public class CustomAnimationSet extends AnimationSet {
private AnimationListener mCustomAnimationSetListener;
public CustomAnimationSet(boolean interpolator) {
super(interpolator);
}
public CustomAnimationSet(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public void setAnimationListener(AnimationListener listener) {
super.setAnimationListener(listener);
mCustomAnimationSetListener = listener;
}
/**
* Your cancel method....
*/
public void cancel() {
// Make sure you're cancelling an ongoing AnimationSet.
if(hasStarted() && !hasEnded()) {
if(mCustomAnimationSetListener != null) {
mCustomAnimationSetListener.onAnimationEnd(this);
}
}
// Reset the AnimationSet's start time.
setStartTime(Float.MIN_VALUE);
}
}
在你的活动
类:
private CustomAnimationSet mAnimationSet;
// Init stuff.
@Override
public void onClick(View v) {
switch(v.getId()) {
case R.id.onPlayButton:
// Might wanna add Animations before starting next time?
mAnimationSet.start();
case R.id.onPauseButton:
mAnimationSet.cancel();
mAnimationSet.reset();
}
}
这仅仅是一个例子。目前,我没有机会由我自己来测试它,这只是写例如目的。
This is just an example. At the moment I do not have opportunity to test it by myself, this was just written for example purpose.
这篇关于Android的动画暂停和播放问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!