问题描述
有人可以帮助我如何检测两个物体之间的碰撞。起初我认为IntersectsWith会有所帮助,但我得到错误,说我的解决方案不包含IntersectsWith的定义。这是我的代码,它给了我错误:
Can someone help me on how i can detect collision between two objects. At first i thought IntersectsWith would help but i get the error saying my solution doesnot contain the definition for IntersectsWith. Here is my code that gives me errors:
class Car
{
private int _x,_y, _width, _height,_xvel;
public Car(Random r, int y, int width, int height, int xvel)
{
this._x = r.Next(500)+20;
//this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._xvel = xvel;
}
public int X { get { return _x; } }
public int Y { get { return _y; } }
public int Width { get { return _width; } }
public int Height{ get { return _height; } }
public int Xvel { get { return _xvel; } }
public void DrawCar(Graphics g)
{
g.DrawRectangle(Pens.Blue, new Rectangle(X, Y, Width, Height));
}
public void MoveCar(int gamewidth)
{
if( _x + _width >= gamewidth)
{
_x = 0;
}
_x = _x + _xvel;
}
}
class Player
{
private int _x, _y, _width, _height, _xvel,_yvel;
public Player(int x, int y, int width,int height, int xvel, int yvel)
{
this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._xvel = xvel;
this._yvel = yvel;
}
public int X { get { return _x; } }
public int Y { get { return _y; } }
public int Width { get { return _width; } }
public int Height{ get { return _height; } }
public int Xvel { get { return _xvel; } }
public int Yvel { get { return _yvel; } }
public void DrawPlayer(Graphics g)
{
g.DrawRectangle(Pens.Red, new Rectangle(X, Y, Width, Height));
}
public void CollisionDetection(Rectangle player, Rectangle car)
{
if (player.IntersectsWith(car))
{
MessageBox.Show("You Lose!");
}
}
public void MovePlayerLeft(int gamewidth)
{
if (_x > 0)
{
_x -= _xvel;
}
}
}
public partial class Form1 : Form
{
Car cars;
Player player;
public Form1()
{
InitializeComponent();
player = new Player(((Width / 2) - 15), (Height - 75),30, 30, 10, 10);
Random r = new Random();
cars = new Car(r, 200, 30, 30, 10);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.Clear(Color.White);
cars.DrawCar(g);
player.DrawPlayer(g);
player.CollisionDetection(player, cars); //This is the part that implements collision detection
}
private void timer1_Tick(object sender, EventArgs e)
{
cars.MoveCar(this.Width);
this.Invalidate();
}
}
推荐答案
player.CollisionDetection(player, cars);
Car cars;
Player player;
class Player
{
...
public void CollisionDetection(Rectangle player, Rectangle car)
{
if (player.IntersectsWith(car))
...
所以,因为播放器与Rectangle无关,你不能将它传递给你的碰撞检测方法。
这可能与你得到的错误信息有关:你的Player类没有实现IntersectsWith所以你不能称之为。
我认为你需要退后一步,看看从基类派生你的一些类,可能是矩形的(虽然我怀疑这将是一个糟糕的举动 - 我会有一个抽象的Sprite类或类似的来自两者,可能恰好包含一个矩形,或者可能是一个区域供以后使用,并且它会进行碰撞检测派生类的离子)
So, since Player isn''t related to Rectangle, you can''t pass it to your collision detection method.
Which is probably something to do with the error message you get: your Player class does not implement IntersectsWith so you can''t call it.
I think you need to take a step back, and look at deriving some of your classes from base classes, possibly rectangle (though I suspect that would be a poor move - I would have an abstract "Sprite" class or similar to derive both from, which might happen to contain a rectangle, or possibly a Region for later use, and which does the collision detection for derived classes)
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