问题描述
我目前正在使用Java进行基于文本的冒险,目的是将其用作测试平台,以尝试从我正在阅读的Java书籍中学到的新知识.
I am currently making a text based adventure in Java for the purposes of using it a test platform, to try out new things I learn from this Java book I'm reading.
我现在正在尝试声明一个子类的实例(因为播放器已编写脚本来查找它).父类是Item
,它具有两个子类:Weapon
和Armour
.
I am now trying to declare an instance of a subclass (as the player is scripted to find it).The parent class is Item
and it has two subclasses: Weapon
and Armour
.
但是,无论我尝试使用哪种方式对其进行声明,我正在使用的IDE(Eclipse)都使用以下错误标记该行:
However, no matter which way I try and declare it in, the IDE I'm using (Eclipse) flags the line with the following error:
当我尝试将其声明为以下任意内容时:
When I attempt to declare it like any of the following:
Item machinePistol = new Weapon();
Weapon machinePistol = new Weapon();
Item machinePistol = new Item.Weapon();
Weapon machinePistol = new Item.Weapon();
供参考的物品类别如下:
For reference the item class looks like this:
package JavaAIO;
public class Item
{
public String itemName;
public double itemWeight;
public class Weapon extends Item
{
public double damage;
public double speed;
}
public class Armour extends Item
{
public double dmgResist;
public double attSpdMod;
}
}
因此,如果有人能告诉我如何正确实例化武器(以便我可以设置其字段的值并将其提供给玩家),我将不胜感激.
So if anyone could tell me how I could properly instantiate a Weapon (so I can set the values of its fields and give it to the player), I would greatly appreciate it.
推荐答案
这很不言自明:
Item machinePistol = new Item().new Weapon();
或者:
Item item = new Item();
Item machinePistol = item.new Weapon();
但是,我强烈建议将它们放在自己的类中,以便最终使用:
However, I strongly recommend to put them in their own classes so that you can end up with:
Item machinePistol = new Weapon();
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