本文介绍了如何从窗口获取像素数据\像素缓冲区并提取RGB?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我在我的窗口上绘制文本(textOut)和矩形...
,我想从它获得RGB缓冲区...
我该怎么办?
I'm drawing text (textOut) and Rectangles on my window...and I would like to get the RGB buffer from it...How can I do it?
推荐答案
有两个选项:
首先,可以使用GetPixel 。我用了很多。它工作正常:
First, you can use GetPixel(). I used it a lot. It works fine:
COLORREF GetPixel(
HDC hdc,
int nXPos,
int nYPos
);
在我们的日子里,处理器甚至使用这个函数调用一个rect可能在某些情况下工作。
With our days processors picking up even a rect using this function may work in certain cases.
其次,您可以将屏幕的内容复制到位图中。之后你可以把它放在剪贴板,用你的代码处理等。核心功能是:
Second, you can copy contents of the screen into a bitmap. After that you can place it in clipboard, process with your code, etc. The core function there is:
BOOL BitBlt(
_In_ HDC hdcDest,
_In_ int nXDest,
_In_ int nYDest,
_In_ int nWidth,
_In_ int nHeight,
_In_ HDC hdcSrc,
_In_ int nXSrc,
_In_ int nYSrc,
_In_ DWORD dwRop
);
如果需要,我可以发布更详细的摘要。
I can post more detailed snippet if this is needed.
// Pick up the DC.
HDC hDC = ::GetDC(m_control);
// Pick up the second DC.
HDC hDCMem = ::CreateCompatibleDC(hDC);
// Create the in memory bitmap.
HBITMAP hBitmap = ::CreateCompatibleBitmap(hDC, bmp_size_x, bmp_size_y);
// Put bitmat into the memory DC. This will make it functional.
HBITMAP hBmpOld = (HBITMAP)::SelectObject(hDCMem, hBitmap);
// Clear the background.
HBRUSH hBkgr = ::CreateSolidBrush(props.bkgr_brush);
RECT bitmap_rect = { 0, 0, bmp_size_x, bmp_size_y };
::FillRect(hDCMem, &bitmap_rect, hBkgr);
::DeleteObject(hBkgr);
// Do the job.
::BitBlt(hDCMem, margins_rect.left, margins_rect.top,
size_to_copy_x, size_to_copy_y, hDC,
screen_from_x, screen_from_y, SRCCOPY);
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