问题描述
我想将图像像素延迟加载到3维整数数组中.例如,以简单的方式看起来像这样:
I want to make a lazy loading of image pixels to the 3 dimensional array of integers.For example in simple way it looks like this:
for i=0 to Width
for j=0 to Height
let point=image.GetPixel(i,j)
pixels.[0,i,j] <- point.R
pixels.[1,i,j] <- point.G
pixels.[2,i,j] <- point.B
如何以懒惰的方式制作?
How it can be made in lazy way?
推荐答案
调用GetPixel
会很慢.如果您只想根据需要调用它,则可以使用以下内容:
What would be slow is the call to GetPixel
. If you want to call it only as needed, you could use something like this:
open System.Drawing
let lazyPixels (image:Bitmap) =
let Width = image.Width
let Height = image.Height
let pixels : Lazy<byte>[,,] = Array3D.zeroCreate 3 Width Height
for i = 0 to Width-1 do
for j = 0 to Height-1 do
let point = lazy image.GetPixel(i,j)
pixels.[0,i,j] <- lazy point.Value.R
pixels.[1,i,j] <- lazy point.Value.G
pixels.[2,i,j] <- lazy point.Value.B
pixels
GetPixel
将对每个像素最多调用一次,然后再用于其他组件.
GetPixel
will be called at most once for every pixel, and then reused for the other components.
解决此问题的另一种方法是对整个图像进行批量加载.这比一遍又一遍地调用GetPixel
要快得多.
Another way of approaching this problem would be to do a bulk-load of the entire image. This will be a lot quicker than calling GetPixel
over and over again.
open System.Drawing
open System.Drawing.Imaging
let pixels (image:Bitmap) =
let Width = image.Width
let Height = image.Height
let rect = new Rectangle(0,0,Width,Height)
// Lock the image for access
let data = image.LockBits(rect, ImageLockMode.ReadOnly, image.PixelFormat)
// Copy the data
let ptr = data.Scan0
let stride = data.Stride
let bytes = stride * data.Height
let values : byte[] = Array.zeroCreate bytes
System.Runtime.InteropServices.Marshal.Copy(ptr,values,0,bytes)
// Unlock the image
image.UnlockBits(data)
let pixelSize = 4 // <-- calculate this from the PixelFormat
// Create and return a 3D-array with the copied data
Array3D.init 3 Width Height (fun i x y ->
values.[stride * y + x * pixelSize + i])
(从 Bitmap.LockBits
)
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