问题描述
我正在尝试在调用c ++回调时调用已注册的JS函数,但由于我认为是范围问题,因此我遇到了段错误.
I'm trying to call a registered JS function when a c++ callback is called, but I'm getting a segfault for what I assume is a scoping issue.
Handle<Value> addEventListener( const Arguments& args ) {
HandleScope scope;
if (!args[0]->IsFunction()) {
return ThrowException(Exception::TypeError(String::New("Wrong arguments")));
}
Persistent<Function> fn = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
Local<Number> num = Number::New(registerListener(&callback, &fn));
scope.Close(num);
}
事件发生时,将调用以下方法.我假设这可能发生在V8正在执行JS的另一个线程上.
When an event happens, the following method is called. I'm assuming that this probably happens on another thread to which V8 is executing JS.
void callback(int event, void* context ) {
HandleScope scope;
Local<Value> args[] = { Local<Value>::New(Number::New(event)) };
Persistent<Function> *func = static_cast<Persistent<Function> *>(context);
(* func)->Call((* func), 1, args);
scope.Close(Undefined());
}
这会导致分段错误:11.请注意,如果我直接使用addEventListener()中对Persistent的引用来调用回调函数,则它将正确执行该函数.
This causes a Segmentation fault: 11. Note that if I call the callback function directly with a reference to Persistent from addEventListener(), it executes the function correctly.
我假设我需要一个储物柜或隔离柜?看起来libuv的uv_queue_work()也许可以解决这个问题,但是由于我没有启动线程,所以我看不到您将如何使用它.
I'm assuming that I need a Locker or Isolate? It also looks like libuv's uv_queue_work() might be able to solve this, but since I don't start the thread, I can't see how you would use it.
推荐答案
在代码中声明Persistent<Function> fn
时,fn
是堆栈分配的变量.
When you declare Persistent<Function> fn
in your code, fn
is a stack-allocated variable.
fn
是一个Persistent<Function>
,它是一个 handle 类,它将包含一个指向某些类型为Function
的堆分配值的指针,但是fn
本身是打开的堆栈.
fn
is a Persistent<Function>
, which is a handle class, and it will contain a pointer to some heap-allocated value of type Function
, but fn
itself is on the stack.
这意味着,当您调用registerListener(&callback, &fn)
时,&fn
会使用句柄的地址(类型为Persistent<Function>
),而不是堆上Function
的地址.当函数退出时,句柄将被销毁,但Function
本身将保留在堆中.
This means that when you call registerListener(&callback, &fn)
, &fn
is taking the address of the handle (type Persistent<Function>
), not the address of the Function
on the heap. When your function exits, the handle will be destroyed but the Function
itself will remain on the heap.
因此,作为修复,我建议传递Function
的地址而不是句柄的地址,如下所示:
So as a fix, I suggest passing the address of the Function
instead of the address of the handle, like this:
Persistent<Function> fn = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
Local<Number> num = Number::New(registerListener(&callback, *fn));
(请注意,Persistent<T>
上的operator*
返回的是T*
,而不是更传统的T&
,请参见 http://bespin.cz/~ondras/html/classv8_1_1Handle.html )
(note that operator*
on a Persistent<T>
returns a T*
rather than the more conventional T&
, c.f. http://bespin.cz/~ondras/html/classv8_1_1Handle.html)
您还必须调整callback
,以解决以下事实:context
现在是指向Function
的原始指针,如下所示:
You'll also have to adjust callback
to account for the fact that context
is now a raw pointer to a Function
, like this:
Persistent<Function> func = static_cast<Function*>(context);
func->Call((* func), 1, args);
在这里从原始的函数指针创建Persistent<Function>
是可以的,因为我们知道context
实际上是一个持久对象.
Creating a Persistent<Function>
from a raw Function pointer here is OK because we know that context
is actually a persistent object.
为简便起见,我还将(*func)->Call(...)
更改为func->Call(...)
;他们对V8手柄也做同样的事情.
I've also changed (*func)->Call(...)
to func->Call(...)
for brevity; they do the same thing for V8 handles.
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