问题描述
我正在开发一个Ogre项目,但Xcode出现了一些问题.每当我将场景管理器指针设为静态时,程序都不会编译,并且会出现以下错误:
I am working on an Ogre project and I am getting some issues with Xcode.Whenever I make the scene manager pointer static, the program does not compile and I get the following error:
Undefined symbols for architecture x86_64:
"OgreInit::sceneManager", referenced from:
OgreInit::initOgre() in OgreInit.o
OgreInit::initScene() in OgreInit.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
这是我的OgreInit.cpp
Here is my OgreInit.cpp
#include <iostream>
#include <exception>
#include <string>
#include "OGRE/Ogre.h"
#include "OGRE/OgreException.h"
#include "OGRE/OgreRoot.h"
#include "OGRE/OgreResourceManager.h"
#include "OGRE/OgreMath.h"
#include "MainLoop.h"
#include "WorkingDirectory.h"
#include "OgreInit.h"
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include "macUtils.h"
#endif
OgreInit::OgreInit()
{
mainLoop = new MainLoop();
mainLoop->startLoop();
initOgre();
initScene();
}
void OgreInit::initOgre()
{
root = new Ogre::Root(WorkingDirectory::getResourcesDirectory() + "plugins.cfg", WorkingDirectory::getResourcesDirectory() + "window.cfg", "");
root->showConfigDialog();
window = root->initialise(true);
sceneManager = root->createSceneManager(Ogre::ST_GENERIC);
camera = sceneManager->createCamera("mainCamera");
camera->setNearClipDistance(0.1);
camera->setFarClipDistance(300);
camera->setPosition(0, 0, 80);
//camera->lookAt(Ogre::Vector3::ZERO);
cameraNode = sceneManager->getRootSceneNode()->createChildSceneNode();
cameraNode->attachObject(camera);
viewport = window->addViewport(camera);
viewport->setClearEveryFrame(true);
viewport->setAutoUpdated(true);
viewport->setBackgroundColour(Ogre::ColourValue(1, 0, 1));
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(WorkingDirectory::getModelDirectory(), "FileSystem");
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}
void OgreInit::initScene()
{
sceneManager->setAmbientLight(Ogre::ColourValue(0.5f, 0.5f, 0.5f));
Ogre::Entity *ogreHead = sceneManager->createEntity("Head", "ogrehead.mesh");
Ogre::SceneNode *headNode = sceneManager->getRootSceneNode()->createChildSceneNode("HeadNode");
headNode->attachObject(ogreHead);
headNode->rotate(*new Ogre::Vector3(0, 1, 0), (Ogre::Radian)Ogre::Math::DegreesToRadians(90));
Ogre::Light *light = sceneManager->createLight("MainLight");
light->setPosition(20.0f, 80.0f, 50.0f);
}
//init resources before scene :! and translate before attaching
OgreInit::~OgreInit()
{
}
当然还有标题:
#ifndef __OgreTest__OgreInit__
#define __OgreTest__OgreInit__
#include <iostream>
#include <string>
#include <memory>
#include "OGRE/Ogre.h"
#include "MainLoop.h"
class OgreInit
{
public:
OgreInit();
~OgreInit();
private:
void initOgre();
void initScene();
MainLoop *mainLoop;
Ogre::Root *root;
Ogre::RenderWindow *window;
static Ogre::SceneManager *sceneManager;
Ogre::Viewport *viewport;
Ogre::Camera *camera;
Ogre::SceneNode *cameraNode;
};
#endif /* defined(__OgreTest__OgreInit__) */
我经常在Stackoverflow上看到此问题,但通常是因为未包含某些必需的库而发生的.我认为这不是问题所在,因为如果将static Ogre::SceneManager *sceneManager;
更改为:Ogre::SceneManager *sceneManager;
I have seen this issue on Stackoverflow quite often, but usually it happened because some required libraries were not included. I don't think that is the issue here because I am not getting any errors if I change: static Ogre::SceneManager *sceneManager;
to: Ogre::SceneManager *sceneManager;
谢谢.
推荐答案
以及在头文件中声明,您实际上需要定义 sceneManager
在您的实施文件中:
As well as declaring it in your header file, you need to actually define the sceneManager
in your implementation file:
...
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include "macUtils.h"
#endif
Ogre::SceneManager *OgreInit::sceneManager = 0;
OgreInit::OgreInit()
{
...
这篇关于静态C ++变量Apple Mach-o链接器问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!