本文介绍了颤振曲线的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想知道是否有更好的解决方案来制作如下图所示的弯曲条。
I wonder if there is a better solution for making a curved bar like the following image.
这是我的颤振代码:
import 'package:flutter_web/material.dart';
class CurvedBar extends StatelessWidget {
const CurvedBar({
Key key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return Container(height: 50,
color: Colors.orange,
child: Column(
children: <Widget>[
ClipRRect(
borderRadius: BorderRadius.only(
bottomLeft: Radius.circular(20.0),
bottomRight: Radius.circular(20.0)),
child: Container(
height: 20.0,
width: double.infinity,
color: Colors.white,
),
),
Container(
color: Colors.white,
child: Row(
children: <Widget>[
Flexible(
flex: 1,
child: ClipRRect(
borderRadius:
BorderRadius.only(topRight: Radius.circular(20.0)),
child: Container(
height: 20.0,
color: Colors.orange,
),
)),
Flexible(
flex: 1,
child: ClipRRect(
borderRadius:
BorderRadius.only(topLeft: Radius.circular(20.0)),
child: Container(
height: 20.0,
color: Colors.orange,
),
))
],
))
],
));
}
}
推荐答案
make一个像这样的自定义 ShapeBorder
类(关键方法是 _getPath
,它返回形状的 Path
):
make a custom ShapeBorder
class like this one (the key method is _getPath
that returns your shape's Path
):
class CustomShapeBorder extends ShapeBorder {
const CustomShapeBorder();
@override
Path getInnerPath(Rect rect, {TextDirection textDirection}) => _getPath(rect);
@override
Path getOuterPath(Rect rect, {TextDirection textDirection}) => _getPath(rect);
_getPath(Rect rect) {
final r = rect.height / 2;
final radius = Radius.circular(r);
final offset = Rect.fromCircle(center: Offset.zero, radius: r);
return Path()
..moveTo(rect.topLeft.dx, rect.topLeft.dy)
..relativeArcToPoint(offset.bottomRight, clockwise: false, radius: radius)
..lineTo(rect.center.dx - r, rect.center.dy)
..relativeArcToPoint(offset.bottomRight, clockwise: true, radius: radius)
..relativeArcToPoint(offset.topRight, clockwise: true, radius: radius)
..lineTo(rect.centerRight.dx - r, rect.centerRight.dy)
..relativeArcToPoint(offset.topRight, clockwise: false, radius: radius)
..addRect(rect);
}
@override
EdgeInsetsGeometry get dimensions {
return EdgeInsets.all(0);
}
@override
ShapeBorder scale(double t) {
return CustomShapeBorder();
}
@override
void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
}
}
现在您可以使用它了:
Container(
margin: EdgeInsets.only(top: 80),
height: 50,
width: double.infinity,
decoration: ShapeDecoration(
shape: CustomShapeBorder(),
//color: Colors.orange,
gradient:
LinearGradient(colors: [Colors.blue, Colors.orange]),
shadows: [
BoxShadow(
color: Colors.black, offset: Offset(3, -3), blurRadius: 3),
],
),
),
结果:
这篇关于颤振曲线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!