本文介绍了颤振曲线的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想知道是否有更好的解决方案来制作如下图所示的弯曲条。

I wonder if there is a better solution for making a curved bar like the following image.

这是我的颤振代码:

import 'package:flutter_web/material.dart';

class CurvedBar extends StatelessWidget {
    const CurvedBar({
      Key key,
    }) : super(key: key);

    @override
    Widget build(BuildContext context) {
      return Container(height: 50,
      color: Colors.orange,
      child:  Column(
        children: <Widget>[
          ClipRRect(
            borderRadius: BorderRadius.only(
                bottomLeft: Radius.circular(20.0),
                bottomRight: Radius.circular(20.0)),
            child: Container(
              height: 20.0,
              width: double.infinity,
              color: Colors.white,
            ),
          ),
         Container(
           color: Colors.white,
           child:  Row(
            children: <Widget>[
              Flexible(
                  flex: 1,
                  child: ClipRRect(
                    borderRadius:
                        BorderRadius.only(topRight: Radius.circular(20.0)),
                    child: Container(
                      height: 20.0,
                      color: Colors.orange,
                    ),
                  )),
              Flexible(
                  flex: 1,
                  child: ClipRRect(
                    borderRadius:
                        BorderRadius.only(topLeft: Radius.circular(20.0)),
                    child: Container(
                      height: 20.0,
                      color: Colors.orange,
                    ),
                  ))
            ],
          ))
        ],
      ));
    }
  }


推荐答案

make一个像这样的自定义 ShapeBorder 类(关键方法是 _getPath ,它返回形状的 Path ):

make a custom ShapeBorder class like this one (the key method is _getPath that returns your shape's Path):

class CustomShapeBorder extends ShapeBorder {
  const CustomShapeBorder();

  @override
  Path getInnerPath(Rect rect, {TextDirection textDirection}) => _getPath(rect);

  @override
  Path getOuterPath(Rect rect, {TextDirection textDirection}) => _getPath(rect);

  _getPath(Rect rect) {
    final r = rect.height / 2;
    final radius = Radius.circular(r);
    final offset = Rect.fromCircle(center: Offset.zero, radius: r);
    return Path()
      ..moveTo(rect.topLeft.dx, rect.topLeft.dy)
      ..relativeArcToPoint(offset.bottomRight, clockwise: false, radius: radius)
      ..lineTo(rect.center.dx - r, rect.center.dy)
      ..relativeArcToPoint(offset.bottomRight, clockwise: true, radius: radius)
      ..relativeArcToPoint(offset.topRight, clockwise: true, radius: radius)
      ..lineTo(rect.centerRight.dx - r, rect.centerRight.dy)
      ..relativeArcToPoint(offset.topRight, clockwise: false, radius: radius)
      ..addRect(rect);
  }

  @override
  EdgeInsetsGeometry get dimensions {
    return EdgeInsets.all(0);
  }

  @override
  ShapeBorder scale(double t) {
    return CustomShapeBorder();
  }

  @override
  void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
  }
}

现在您可以使用它了:

    Container(
      margin: EdgeInsets.only(top: 80),
      height: 50,
      width: double.infinity,
      decoration: ShapeDecoration(
        shape: CustomShapeBorder(),
        //color: Colors.orange,
        gradient:
            LinearGradient(colors: [Colors.blue, Colors.orange]),
        shadows: [
          BoxShadow(
              color: Colors.black, offset: Offset(3, -3), blurRadius: 3),
        ],
      ),
    ),

结果:

这篇关于颤振曲线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

06-15 16:47