问题描述
这里有人知道如何使用 .net(4.6 及更高版本)System.Numerics.Quaternion 旋转 vector3?
Anybody here know how to rotate a vector3 using .net(4.6 and up) System.Numerics.Quaternion?
虽然我的数学很差,但我的理解只是:四元数是 4d 的结构",可以在 3d 中产生平移、缩放和旋转.
My maths is pretty poor though and my understanding only really goes as far as: quaternions are 4d "structures" that can produce translation, scaling and rotation in 3d.
所以我玩了一场,不能轮换.做看起来很明显的事情:改变四元数的 W 分量.(角度)然后读取向量产生缩放?!?任何人都可以帮助或指出正确的方向寻求帮助?
So I had a play and cannot get any rotation. Doing what seemed obvious : changing the W component of the Quaternion.(angle) then reading the vector produces scaling ?!? Anyone able to help or point me in the right direction for help?
我当前的旋转(非四元数)代码(X轴示例)
My current rotation (non-quaternion) code (X-axis example)
Private Sub Xaxis_rotation(ByVal angle As Double)
Dim Cangle As Double = Cos(angle)
Dim Sangle As Double = Sin(angle)
Parallel.For(1, vertcount, Sub(f As Int32)
Verts(f) -= modelcenter
Verts(f).Y = (Verts(f).Y * Cangle) + (Verts(f).Z * Sangle)
Verts(f).Z = (Verts(f).Z / Cangle) - (Verts(f).Y * Sangle)
Verts(f) += modelcenter
End Sub)
End Sub
Dim rotAxis As Vector3 = Vector3.UnitX
Dim rotangle As Single = 0.785398 '45 degrees as radians
Dim q As Quaternion = Quaternion.CreateFromAxisAngle(rotAxis, rotangle)
Dim aVector As Vector3 = *vector to be rotated*
'rotate
Dim resultQ As Quaternion = q * Quaternion.CreateFromAxisAngle(aVector, 0) / q
aVector.X = resultQ.X
aVector.Y = resultQ.Y
aVector.Z = resultQ.Z
q*Quaternion.CreateFromAxisAngle(aVector, 0)/q 是我最好的猜测,但它不会产生旋转.
q*Quaternion.CreateFromAxisAngle(aVector, 0) / q is my best guess but it does not produce rotation.
推荐答案
最后更新:
下面使用 Vector3.Transform 的代码比之前定义 resultq 四元数的方法更快并且看起来更准确.
The code below using Vector3.Transform is faster and appears more accurate than the previous method, defining the resultq Quaternion.
Public Shared Sub Rotate_point(ByRef Vect As Vector3, CentPoint As Vector3, angles As Vector3)
Dim Rotator As Quaternion = Quaternion.CreateFromYawPitchRoll(angles.Y, angles.X, angles.Z) 'rotation in radians
Vect -= CentPoint '---------The point to rotate around.
Vect = Vector3.Transform(Vect, Rotator)
Vect += CentPoint
End Sub
这篇关于使用 System.Numerics.Quaternion 的 3D 旋转的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!