本文介绍了SFML 对 impl 的未定义引用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
将 SFML 用于 GCC 4.7 MinGW (DW2) - 32 位时,我收到以下未定义的引用:
I'm getting the following undefined references when using SFML for GCC 4.7 MinGW (DW2) - 32 bits:
g++ -std=c++11 -Wall -I$(SFML_INCLUDE) -o pong main.o
main.o:main.cpp: undefined reference to `_imp___ZN2sf6StringC1EPKc
RKSt6locale'
main.o:main.cpp: undefined reference to `_imp___ZN2sf9VideoModeC1E
jjj'
main.o:main.cpp: undefined reference to `_imp___ZN2sf12RenderWindo
wC1ENS_9VideoModeERKNS_6StringEjRKNS_15ContextSettingsE'
main.o:main.cpp: undefined reference to `_imp___ZN2sf11CircleShape
C1Efj'
....
....
....
collect2.exe: error: ld returned 1 exit status
make: *** [all] Error 1
还有很多.这就是我的链接方式:
There are many more than this. This is how I am linking:
LIBRARIES = -lsfml-graphics -lsfml-window -lglu32 -lopengl32 -lglew32
g++ -c include/main.cpp -L/lib $(LIBRARIES)
我使用的是 Windows.如何摆脱这些未定义的引用?
I'm on Windows. How do I get rid of these undefined references?
这是程序:
#define SFML_STATIC
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
推荐答案
你把编译和链接搞混了.这是链接:
You have compiling and linking mixed up. This is linking:
g++ -std=c++11 -Wall -I$(SFML_INCLUDE) -o pong main.o
这是编译:
g++ -c include/main.cpp -L/lib $(LIBRARIES)
链接,而不是编译,需要 $(LIBRARIES)
变量和 -L
选项.
The linking, not the compiling, needs the $(LIBRARIES)
variable and the -L
option.
g++ main.o -o pong -L/lib $(LIBRARIES)
编译需要-std=c++11
和-Wall
和-I
.
g++ -std=c++11 -Wall -c -I$(SFML_INCLUDE) include/main.cpp
这篇关于SFML 对 impl 的未定义引用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!