本文介绍了Direct2D:将 ID2D1Image 转换为 ID2D1Bitmap的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在开发一个需要修改屏幕上已有内容的程序.所以我只有一个 ID2D1Bitmap
是我使用 pRenderTarget->CopyFromRenderTarget
创建的.
I'm working on a programm that needs to modify what is already on the screen.So I only have a ID2D1Bitmap
that i created using pRenderTarget->CopyFromRenderTarget
.
我想要做的是,将效果应用于该位图.效果只返回ID2D1Image
,但我需要有一个ID2D1Bitmap
.
What I'm trying to do is, applying effects to that Bitmap. The effect only returns ID2D1Image
, but i need to have a ID2D1Bitmap
.
有没有办法做到这一点?
Is there a way to do this?
编辑 1:
ID2D1Bitmap* myBitmap //the bitmap I want to apply the effect to
ID2D1Effect* effect = NULL;
pDeviceContext->CreateEffect(CLSID_D2D1Saturation, &effect);
effect->SetValue(D2D1_SATURATION_PROP_SATURATION, 0.0f);
effect->SetInput(0, myBitmap);
ID2D1Image* pImg = NULL;
effect->GetOutput(&pImg);
如果我投射此图像,getPixelSize() 会引发访问冲突.
If I cast this Image, getPixelSize() raises an access violation.
推荐答案
我解决了.它很脏,但很管用.
I solved it. It's dirty, but it works.
ID2D1Bitmap* convertImageToBitmap(ID2D1Image* pImg, D2D1_SIZE_U size)
{
ID2D1Image* oldTarget = NULL;
ID2D1Bitmap1* targetBitmap = NULL;
//Create a Bitmap with "D2D1_BITMAP_OPTIONS_TARGET"
D2D1_BITMAP_PROPERTIES1 bitmapProperties =
D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED)
);
pDeviceContext->CreateBitmap(size, 0, 0, bitmapProperties, &targetBitmap);
//Save current Target, replace by ID2D1Bitmap
pDeviceContext->GetTarget(&oldTarget);
pDeviceContext->SetTarget(targetBitmap);
//Draw Image on Target (if currently not drawing also call Begin/EndDraw)
pDeviceContext->DrawImage(pImg);
//Set previous Target
pDeviceContext->SetTarget(oldTarget);
oldTarget->Release();
return targetBitmap;
}
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