问题描述
我正在尝试将刚从压缩文件提取到内存中的图像文件(png,但是可以是任何东西)转换为ID2D1Bitmap,以使用Direct 2D进行绘制.我试图寻找一些文档,但是我只能找到接收"const char * path"或询问我图像宽度和高度的方法,这些是我事先不知道的.在Google上搜索它无处可寻.
I'm trying to convert a image file (a png, but could be anything) that I just extracted into memory from a compressed file to a ID2D1Bitmap to draw using Direct 2D. I tried to look for some documentation, but I can only find methods that receive "const char* path" or ask me width and height of my image, that I can't know before-hand.Searching on google for it got me nowhere.
文件是内存中的原始文件,我想避免将图像提取到HDD到一个临时文件中,只是为了从那里读取它们的数据.
The file is raw in memory, and I would like to avoid to extract images to the hdd into a temporary file just to read their data from there.
有什么想法吗?
推荐答案
如果您具有HBITMAP句柄,则可以执行以下操作:
if you have the HBITMAP handle, you can do this:
- 使用以下代码的图片大小:
:: GetObject(hBmp,sizeof(BITMAP),& bmpSizeInfo);
-
像这样填写BITMAPINFO:
memset(& bmpData,0,sizeof(BITMAPINFO));bmpData.bmiHeader.biSize = sizeof(bmpData.bmiHeader);bmpData.bmiHeader.biHeight = -bmpSizeInfo.bmHeight;bmpData.bmiHeader.biWidth = bmpSizeInfo.bmWidth;bmpData.bmiHeader.biPlanes = bmpSizeInfo.bmPlanes;bmpData.bmiHeader.biBitCount = bmpSizeInfo.bmBitsPixel;
创建足够的堆内存来保存位图的数据:pBuff = new char [bmpSizeInfo.bmWidth * bmpSizeInfo.bmHeight * 4];
create enough heap memory to hold the data for your bitmap:pBuff = new char[bmpSizeInfo.bmWidth * bmpSizeInfo.bmHeight * 4];
像这样获取位图数据::: GetDIBits(hDc,hBmp,0,bmpSizeInfo.bmHeight,(void *)pBuff,& bmpData,DIB_RGB_COLORS);
Get the bitmap data like this:::GetDIBits(hDc, hBmp, 0, bmpSizeInfo.bmHeight, (void*)pBuff, &bmpData, DIB_RGB_COLORS);
创建一个 D2D1_BITMAP_PROPERTIES
并像这样填充它:bmpPorp.dpiX = 0.0f;bmpPorp.dpiY = 0.0f;bmpPorp.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;bmpPorp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
Create a D2D1_BITMAP_PROPERTIES
and fill it like this:bmpPorp.dpiX = 0.0f;bmpPorp.dpiY = 0.0f;bmpPorp.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;bmpPorp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
使用渲染目标将数据转换为ID2D1BitmappRT-> CreateBitmap(bmpSize,pBuff,4 * bmpSizeInfo.bmWidth,bmpPorp和& pBmpFromH);
Using your render target turn the data into ID2D1BitmappRT->CreateBitmap(bmpSize, pBuff, 4 * bmpSizeInfo.bmWidth, bmpPorp, &pBmpFromH);
希望这会有所帮助.
山姆
这篇关于如何在C ++中将内存中加载的图像文件转换为ID2D1Bitmap的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!