问题描述
在我的应用中,我想代表掷骰子.目前,当我掷骰子时,它会随机移动到六个图像之一,而没有任何动画.我想要的只是显示动画场景,它在六个图像之间移动了2秒钟,好像骰子在滚动一样.我尝试使用 setState()
,但是只有当我单击按钮时,它才能起作用,并且可以在 loop
中使用 setState()
是我的州立课程
In my app i want to represent rolling dice.currently when i roll the dice it move randomly to one of the six images without any animation.all what i want is to display animation scene,it takes 2 second moving between six images as if the dice is rolling.i tried with the setState()
but it only work when i click the button is there is a way use setState()
in loop
and this is my state class
class _DicePageState extends State<DicePage> {
int leftButtonImage = 2;
int rightButtonImage = 3;
void diceSoundPlayer(){
final player = AudioCache();
player.play('rollDice.mp3');
}
void changeDiceFace(){
diceSoundPlayer();
rightButtonImage = new Random().nextInt(6)+1;
leftButtonImage = new Random().nextInt(6)+1;
}
@override
Widget build(BuildContext context) {
return Center(
child: Row(
children: <Widget>[
Expanded(
child: FlatButton(
onPressed: (){
changeDiceFace();
setState(() {
});
}
, child: Image.asset('images/dice$leftButtonImage.png'))),
Expanded(
child: FlatButton(
onPressed: () {
changeDiceFace();
setState(() {
});
}, child: Image.asset('images/dice$rightButtonImage.png'))),
],
),
);
}
}
摘要:
我有一个按钮和六个图像,当我单击按钮时,我希望连续显示图像.
abstract:
i have button and six images when i click button i want to display images Consecutively.
推荐答案
结合CountdownTimer和AnimatedSwitcher,您可以看到图片的效果
对于演示,我只使用3张图片,完整代码请参见下面的
Combine CountdownTimer and AnimatedSwitcher, You can see effect of picture
for demo, I only use 3 pictures, full code please see below
代码段
AnimatedSwitcher(
child: Image(
image: AssetImage('assets/images/${elapsed}.png'),
key: ValueKey(elapsed)),
duration: Duration(seconds: 1),
),
...
final cd = CountdownTimer(Duration(seconds: 3), Duration(seconds: 1));
cd.listen((data) {
setState(() {
elapsed = cd.elapsed.inSeconds;
print(elapsed);
});
}, onDone: () {
cd.cancel();
});
完整代码
import 'package:flutter/material.dart';
import 'package:quiver/async.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
int elapsed = 1;
void _incrementCounter() {
final cd = CountdownTimer(Duration(seconds: 3), Duration(seconds: 1));
cd.listen((data) {
setState(() {
elapsed = cd.elapsed.inSeconds;
print(elapsed);
});
}, onDone: () {
cd.cancel();
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
AnimatedSwitcher(
child: Image(
image: AssetImage('assets/images/${elapsed}.png'),
key: ValueKey(elapsed)),
duration: Duration(seconds: 1),
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
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