问题描述
我试图用草纹理覆盖我的地形(由高程图制成),但无法正常工作.我什至无法在简单的GL_QUAD上获得纹理,结果是多色网.
I'm trying to cover my terrain(which is made from heightmap) with a grass texture, but it's not working as it should. I can't even get the texture on a simple GL_QUAD, the result is multicolor net.
void GLWidget::initializeGL()
{
//
glEnable(GL_TEXTURE_2D);
//
}
在我致电的QGLwidget中
in QGLwidget I call
openTextureImg();
openTextureImg()的代码:
code of openTextureImg():
bool GLWidget::openTextureImg()
{
QString fileName = QFileDialog::getOpenFileName(this,tr("Open Image"),QDir::homePath(), tr("Image Files (*.png *.tga *.bmp)"));
QImage textureImg;
if (!fileName.isEmpty())
{
textureImg = QImage(fileName, "PNG");
qDebug()<<"image loaded";
textureImg = QGLWidget::convertToGLFormat( textureImg );
glGenTextures( 1, &texHandle );
glBindTexture( GL_TEXTURE_2D, texHandle );
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textureImg.width(), textureImg.height(), 0, GL_RGB,
GL_UNSIGNED_BYTE, textureImg.bits());
//glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glBindTexture( GL_TEXTURE_2D, 0 );
return true;
}
return false;
}
我在这里尝试绘制四边形:
Here I'm trying to draw a quad:
void GLWidget::drawRect()
{
glColor3f(0.5,0.5,1.0);
glBindTexture(GL_TEXTURE_2D,texHandle);
glBegin(GL_QUADS);
glTexCoord2d(0.0,0.0); glVertex2d(0.0,0.0);
glTexCoord2d(1.0,0.0); glVertex2d(1000.0,0.0);
glTexCoord2d(1.0,1.0); glVertex2d(1000.0,1000.0);
glTexCoord2d(0.0,1.0); glVertex2d(0.0,1000.0);
glEnd();
}
我在做什么错了.
推荐答案
来自文档:
将图像img转换为OpenGL函数(例如glTexImage2D())期望的未命名格式.返回的图像不能用作QImage,但是QImage :: width(),QImage :: height()和QImage :: bits()可以与OpenGL一起使用.所使用的GL格式为 GL_RGBA [强调我的].
Converts the image img into the unnamed format expected by OpenGL functions such as glTexImage2D(). The returned image is not usable as a QImage, but QImage::width(), QImage::height() and QImage::bits() may be used with OpenGL. The GL format used is GL_RGBA [emphasis mine].
在呼叫glTexImage2D
时,请使用GL_RGBA
而不是GL_RGB
.
In your call to glTexImage2D
use GL_RGBA
instead of GL_RGB
.
这篇关于纹理openGl. C ++,qt的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!