本文介绍了如何在while循环中无限循环数? (Unity3D- unityscript)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
function OnMouseDown () {
rotationNumber +=1;
}
function Update () {
while (rotationNumber == 1) {
gameObject.GetComponent(SpriteRenderer).sprite = leftArrow;
return;
}
while (rotationNumber == 2) {
gameObject.GetComponent(SpriteRenderer).sprite = upArrow;
return;
}
while (rotationNumber == 3) {
gameObject.GetComponent(SpriteRenderer).sprite = rightArrow;
return;
}
while (rotationNumber == 4) {
gameObject.GetComponent(SpriteRenderer).sprite = upArrow;
rotationNumber = 1;
return;
}
}
我想循环播放,但是当我第四次单击它时,它直接进入第一张图像.我尝试让出WaitForSeconds,但是没有用.
I want to loop this but when I click it the fourth time it just goes straight to the first image. I tried yield WaitForSeconds but it didn't work.
推荐答案
问题是您在while循环中将rotationNumber设置为1.这样做:
The problem is that you are setting rotationNumber to 1 inside the while loop. Do it in this way:
function OnMouseDown () {
rotationNumber += 1;
if ( rotationNumber > 4 ) rotationNumber = 1;
}
function Update () {
while (rotationNumber == 1) {
gameObject.GetComponent(SpriteRenderer).sprite = leftArrow;
return;
}
while (rotationNumber == 2) {
gameObject.GetComponent(SpriteRenderer).sprite = upArrow;
return;
}
while (rotationNumber == 3) {
gameObject.GetComponent(SpriteRenderer).sprite = rightArrow;
return;
}
while (rotationNumber == 4) {
gameObject.GetComponent(SpriteRenderer).sprite = upArrow;
return;
}
}
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