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问题描述
如何注入以下依赖项?
public class Authenticate : AuthorizeAttribute
{
[Dependency]
public IAuthenticate AuthenticateLibrary { get; set; }
[Dependency]
public ILibrary BaseLibrary { get; set; }
protected override bool AuthorizeCore(HttpContextBase httpContext)
{
}
}
我正在使用Unity 2来注入所有的控制器。有没有针对Unity 2的教程,并将依赖关系注入过滤器?
I am using Unity 2 to inject all the controllers. Is there a tutorial for Unity 2 and injecting dependencies into filters?
推荐答案
Brad Wilson有一个很好的系列服务位置,包括如何创建可以支持依赖注入的自己的过滤器提供程序:(向下滚动到将依赖注入添加到过滤器一节)。
Brad Wilson has a good series on Service Location which includes how to create your own filter provider that can support dependency injection: http://bradwilson.typepad.com/blog/2010/07/service-location-pt4-filters.html (Scroll down to the section "Adding Dependency Injection to Filters").
- 复制他为UnityFilterAttributeFilterProvider.cs提供的代码。
UnitFilterAttributeFilterProvider.cs
using System.Collections.Generic;
using System.Web.Mvc;
using Microsoft.Practices.Unity;
public class UnityFilterAttributeFilterProvider : FilterAttributeFilterProvider {
private IUnityContainer _container;
public UnityFilterAttributeFilterProvider(IUnityContainer container) {
_container = container;
}
protected override IEnumerable<FilterAttribute> GetControllerAttributes(
ControllerContext controllerContext,
ActionDescriptor actionDescriptor) {
var attributes = base.GetControllerAttributes(controllerContext,
actionDescriptor);
foreach (var attribute in attributes) {
_container.BuildUp(attribute.GetType(), attribute);
}
return attributes;
}
protected override IEnumerable<FilterAttribute> GetActionAttributes(
ControllerContext controllerContext,
ActionDescriptor actionDescriptor) {
var attributes = base.GetActionAttributes(controllerContext,
actionDescriptor);
foreach (var attribute in attributes) {
_container.BuildUp(attribute.GetType(), attribute);
}
return attributes;
}
}
- 修改Application_Start global.asax.cs使UnityFilterAttributeFilterProvider成为您的MVC应用程序的过滤器提供程序。
。
protected void Application_Start() {
// ...
var oldProvider = FilterProviders.Providers.Single(
f => f is FilterAttributeFilterProvider
);
FilterProviders.Providers.Remove(oldProvider);
var container = new UnityContainer();
var provider = new UnityFilterAttributeFilterProvider(container);
FilterProviders.Providers.Add(provider);
// ...
}
- 装饰您希望Unity使用[Dependency]属性注入值的属性。然后你应该很好去。
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