本文介绍了lua_open使用luaJIT返回null的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 使用最近的luaJIT lua_open 返回 null 。这不会发生在普通的lua库中。 lua_State * L = lua_open std :: cout<< L 输出: 0x0 我如何让luaJIT工作? SSCCE: #include< iostream> #include< luajit-2.0 / lua.hpp> //链接库:libluajit-5.1.a int main(int argc,const char * argv []) { lua_State * L = luaL_newstate ); // lua_open(); std :: cout<< L make 和 make install 。使用编译器: $ cc --version Apple LLVM版本5.0(clang-500.2.79) LLVM 3.3svn)目标:x86_64-apple-darwin13.0.0 线程模型:posix $ b b (使用luajit命令行应用程序 luajit 可以正常工作,测试脚本将无错执行。)解决方案显然,x64 Mac应用程序需要特殊处理;请参阅 http://luajit.org/install.html 。 如果您在OSX上构建一个64位应用程序,直接或间接链接对LuaJIT,您需要链接您的主可执行文件与以下标志: -pagezero_size 10000 -image_base 100000000 Using the recent luaJIT lua_open returns null. This does not happen with the regular lua library.lua_State *L = lua_open();std::cout << L << std::endl;Output: 0x0How can I get luaJIT to work?SSCCE:#include <iostream>#include <luajit-2.0/lua.hpp>//linked library: libluajit-5.1.aint main(int argc, const char * argv[]){ lua_State *L = luaL_newstate(); // lua_open(); std::cout << L << std::endl; // 0x0}Additional information: Built on OSX 10.9 from source (tried both 2.0.2 and from git) with make and make install. Using compiler:$ cc --versionApple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)Target: x86_64-apple-darwin13.0.0Thread model: posix(Using the luajit command line application luajit works fine, a test script gets executed without errors.) 解决方案 Apparently, x64 Mac applications need special handling; see http://luajit.org/install.html. If you're building a 64 bit application on OSX which links directly or indirectly against LuaJIT, you need to link your main executable with these flags:-pagezero_size 10000 -image_base 100000000 这篇关于lua_open使用luaJIT返回null的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 09-09 23:08