本文介绍了将FBX导入ARToolKit的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 29岁程序员,3月因学历无情被辞! 我在导入FBX模型时遇到问题。我已经用Unity做到了,所以我知道模型可以很好地导出,但是我也应该使用本机代码。 我遇到了错误:I have problem about importing the FBX model. I have done it with Unity so I know the model exported well but I should do with the native code as well.I am getting error:2015-06-02 15:20:21.721 ARAppNFTOSG[746:481003] Error: unsupported model filetype (fbx). Ignoring.我在名为ARAppNFTOSG的AR示例中尝试使用它。我将model.dat更改为:I am trying it on the AR example named ARAppNFTOSG. I changed the model.dat as:1OSG/Geralt/watcher.FBX0.0 0.0 0.00.0 1.0 0.0 0.010.0 10.0 10.0MARKER 1我查看了OSG论坛,发现我应该安装FBX SDK,我已经安装了2013.3和2014.1.。 还添加以下行:I looked at the OSG forums and found that I should install FBX SDK which I installed the 2013.3 and 2014.1.Also add the line: USE_OSGPLUGIN(fbx)到osgplugins.h 我不确定我安装的FBX SDK是否以某种方式链接了,因为我没有进行手动链接。我该怎么办?to the osgplugins.hI am not sure FBX SDK that I installed linked somehow because I didn't do manual linking. What should I do? I am using mac by the way.推荐答案 OSG的FBX插件未随iOS的ARToolKit一起提供,The FBX plugin for OSG is not supplied with ARToolKit for iOS, and I'm not sure it can even be built for iOS.最好的选择是从OS X或Windows上的OSG安装中使用osgconv命令行工具(例如 http: //www.artoolkit.org/dist/3rdparty/openscenegraph/3.2.x/OpenSceneGraph-3.2.2%20OS%20X%2010.7%2B%20Installer.zip 包括FBX插件,并在路径 / Applications / OpenSceneGraph / Applications / osgconv )将FBX转换为受支持的OSG格式,例如.osgb并在运行时加载它。The best option is to use the osgconv command-line tool from an installation of OSG on OS X or Windows (e.g. http://www.artoolkit.org/dist/3rdparty/openscenegraph/3.2.x/OpenSceneGraph-3.2.2%20OS%20X%2010.7%2B%20Installer.zip includes FBX plugin and supplies osgconv at path /Applications/OpenSceneGraph/Applications/osgconv) to convert from FBX to a supported OSG format, e.g. .osgb and load that at runtime. 这篇关于将FBX导入ARToolKit的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 上岸,阿里云!
06-16 05:26