问题描述
我相信这回答我的问题,但它链接外部网站,并不再可用。
XNA.Texture2D to System.Drawing.Bitmap I am sure this answered my question but it linked an external site and is no longer available.
我在XNA游戏使用Windows窗体。我想用一个背景图片为我的面板之一。这是很容易从文件做装载,但是当比赛被部署到另一个系统显然该文件的位置会有所不同。
I am using a windows form in an xna game. I want to use a background image for one of my panels. It is easy enough to do the loading from file, but when the game is deployed to another system obviously the file location will be different.
Bitmap bmp = new Bitmap(@"c:\myImage.png");
在上面提到的问题,有人曾建议usign Texture2d.saveToPng然后从内存流打开位图。这听起来很不错,如果有人可以引导我在那个方向。任何其他的想法?
In the above mentioned question, someone had suggested usign Texture2d.saveToPng then open the bitmap from the memory stream. This sounds great, if someone could steer me in that direction. Any other ideas?
推荐答案
您可以使用两种方法,使您可以创建一个位图,使用的Texture2D .SaveAsJpeg()
或 Texture2D.SaveAsPng()
。
You can use two methods that allow you to create a Bitmap, use Texture2D.SaveAsJpeg()
or Texture2D.SaveAsPng()
.
MemoryStream memoryStream = new MemoryStream();
Texture2D texture = Content.Load<Texture2D>( "Images\\test" );
texture.SaveAsJpeg( memoryStream, texture.Width, texture.Height ); //Or SaveAsPng( memoryStream, texture.Width, texture.Height )
System.Drawing.Bitmap bmp = new System.Drawing.Bitmap( memoryStream );
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