问题描述
我需要在按钮中绘制文本,这可以看作是我程序中的四个较小的矩形,除此之外,我还需要在标题上绘制文本.我不确定如何执行此操作,因为我的程序结构与我见过的其他程序不同.
I need to draw text into the buttons, which can be seen as the four smaller rectangles in my program, alongside this I need to draw text onto the title as well. I am unsure on how to do this, as the structure of my program, is different to others that I have seen.
关注其他问题,以及他们收到的答案,试图影响我的.
Followed other questions, and the answer they've received in an attempt to influence mine.
import pygame
import sys
def main():
pygame.init()
clock = pygame.time.Clock()
fps = 60
size = [700, 600]
bg = [255, 255, 255]
font = pygame.font.Font('freesansbold.ttf', 32)
screen = pygame.display.set_mode(size)
black = (0, 0, 0)
button = pygame.Rect(400, 400, 250, 125)
button2 = pygame.Rect(50, 400, 250, 125)
button3 = pygame.Rect(400, 250, 250, 125)
button4 = pygame.Rect(50, 250, 250, 125)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = event.pos # gets mouse position
# checks if mouse position is over the button
if button.collidepoint(mouse_pos):
# prints current location of mouse
print('Instructions'.format(mouse_pos))
if button2.collidepoint(mouse_pos):
# prints current location of mouse
print('Controls'.format(mouse_pos))
if button3.collidepoint(mouse_pos):
# prints current location of mouse
print('Information'.format(mouse_pos))
if button4.collidepoint(mouse_pos):
# prints current location of mouse
print('Start Game'.format(mouse_pos))
screen.fill(bg)
pygame.draw.rect(screen, black, (button)) # draw button
pygame.draw.rect(screen, black, (button2))
pygame.draw.rect(screen, black, (button3))
pygame.draw.rect(screen, black, (button4))
pygame.draw.rect(screen, black, (50, 25, 600, 200))
pygame.display.update()
clock.tick(fps)
pygame.quit()
sys.exit
if __name__ == '__main__':
main()
我希望按钮上有文字,所以将来当我点击它们时,它们会打开一个新窗口.
I expect the buttons to have text on them, so in the future when I click on them they will open a new window.
推荐答案
如果你想使用 pygame.font
,你必须通过 pygame.font.Font.render
:
If you want to use pygame.font
, the you've to render the text by pygame.font.Font.render
:
例如
red = (255, 0, 0)
button = pygame.Rect(400, 400, 250, 125)
text = font.render("button 1", True, red)
结果是一个 pygame.Surface
,可以是 .blit
到矩形按钮区域的中心:
The result is a pygame.Surface
, which can be .blit
to the center of the rectangular button area:
pygame.draw.rect(screen, black, button)
textRect = text.get_rect()
textRect.center = button.center
screen.blit(text, textRect)
另一种选择是使用 pygame.freetype
:
例如
import pygame.freetype
ft_font = pygame.freetype.SysFont('Times New Roman', 32)
通过 pygame.freetype.Font.render_to
text2 = "button 2"
textRect2 = ft_font.get_rect("button 2")
pygame.draw.rect(screen, black, button2)
textRect2.center = button2.center
ft_font.render_to(screen, textRect2, text2, red)
这篇关于我需要向矩形添加文本,我该怎么做?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!