问题描述
由于林新在AS3我有这个倒计时,在一个单一的数字10秒显示,但我的客户希望他们能够像显示在10:00(4位)用毫秒。
[增订] http://magnixsolutions.com/clients/OT /9995MB-Scoreboard-NCR-728x90.swf - 眼下倒计时显示像09.32:93,然后08:34 THEN 07:34:91背部和泡沫时,倒计时,然后停下来00:00 。它应该显示4位数字。
这是我的codeS,在10秒显示[增订]
进口API元素flash.text.TextField;
VAR FULLTIME:INT = 10000; //10秒
VAR updateRate:INT = 25; // 60 fps的更新率
VAR myTimer:定时器=新的定时器(1000 / updateRate,全职/ 1000 * updateRate);
VAR time_txt:文本字段=新的TextField();
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER,倒计时);
功能倒计时(E:TimerEvent):无效{
VAR DT = myTimer.delay * myTimer.repeatCount - myTimer.currentCount * myTimer.delay;
VAR秒= DT / 1000;
VAR毫秒=(DT%1000)* 0.1; //砍至百分之一
timer_txt.text =((秒-1,10)为0+秒:秒?)+:+(?(毫秒小于10)0+ MS:毫秒); //格式
}
大多数评论在code。随意改变FPS的更新速度,如果你有25 fps的Flash应用程序中有一个在60 fps的更新速度没有意义的。
VAR全职:INT = 10000; //10秒
VAR updateRate:INT = 60; // 60 fps的更新率
VAR myTimer:定时器=新的定时器(1000 / updateRate,全职/ 1000 * updateRate);
VAR DT:数字,秒:INT,MS:INT;
VAR timer_txt:文本字段=新的TextField();
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER,倒计时);
功能倒计时(E:TimerEvent):无效{
DT = myTimer.delay * myTimer.repeatCount - myTimer.currentCount * myTimer.delay;
秒= DT / 1000;
MS =(DT%1000)* 0.1; //砍至百分之一
timer_txt.text =((秒-1,10)为0+秒:秒?)+:+(?(毫秒小于10)0+ MS:毫秒); //格式
}
Since Im new in AS3 I have this countdown timer that displays in a single digit "10" seconds, but my client wants to them to display like in 10:00 (4 digits) with milliseconds.
[UPDATED] http://magnixsolutions.com/clients/OT/9995MB-Scoreboard-NCR-728x90.swf - Right now the countdown is showing like 09.32:93 then 08:34 THEN 07:34:91 back and froth when it counting down and then it stopped to 00:00. It should display 4 digits.
Heres my codes that displays in "10" seconds [UPDATED]
import flash.text.TextField;
var fullTime:int = 10000; // 10 seconds
var updateRate:int = 25; // 60 fps update rate
var myTimer:Timer = new Timer(1000 / updateRate, fullTime / 1000 * updateRate);
var time_txt:TextField = new TextField();
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(e:TimerEvent):void {
var dt = myTimer.delay * myTimer.repeatCount - myTimer.currentCount * myTimer.delay;
var seconds = dt / 1000;
var ms = (dt % 1000) * 0.1; //chop to hundredths
timer_txt.text = ((seconds < 10) ? "0" + seconds : seconds) + ":" + ((ms < 10) ? "0" + ms : ms); //format
}
Most comments in the code. Feel free to change fps update rate, There is no sense in 60 fps update rate if you have 25 fps flash application.
var fullTime:int = 10000; //10 seconds
var updateRate:int = 60; //60 fps update rate
var myTimer:Timer = new Timer(1000 / updateRate, fullTime / 1000 * updateRate);
var dt:Number, seconds:int, ms:int;
var timer_txt:TextField = new TextField();
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(e:TimerEvent):void {
dt = myTimer.delay * myTimer.repeatCount - myTimer.currentCount * myTimer.delay;
seconds = dt / 1000;
ms = (dt % 1000) * 0.1; //chop to hundredths
timer_txt.text = ((seconds < 10) ? "0" + seconds : seconds) + ":" + ((ms < 10) ? "0" + ms : ms); //format
}
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