本文介绍了如何在MKMapView上绘制UIBezierPath叠加层?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我尝试从MKOverlayPathRenderer继承子类并实现-createPath
I try to subclass from MKOverlayPathRenderer and implement -createPath
- (void)createPath
{
MKPolyline *line = (id)self.overlay;
MKMapPoint *points = line.points;
NSUInteger pointCount = line.pointCount;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, points[0].x, points[0].y);
for (int i = 1; i < pointCount; i++) {
CGPathAddLineToPoint(path, NULL, points[i].x, points[i].y);
}
[self setPath:path];
}
我在此处创建叠加层:
CLLocationCoordinate2D coordinates[events.count];
for (int i; i < events.count; i++) {
coordinates[i] = [events[i] coordinate];
}
MKPolyline *line = [MKPolyline polylineWithCoordinates:coordinates count:events.count];
[mapView addOverlay:line];
然后在此处创建渲染器:
And then create renderer here:
- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(MKPolyline *)overlay
{
MKBezierPathRenderer *r = [[MKBezierPathRenderer alloc] initWithOverlay:overlay];
r.lineWidth = 8.f;
r.strokeColor = [UIColor redColor];
r.fillColor = [UIColor redColor];
return r;
}
但是我在地图上看不到任何线条.我该怎么办?谢谢.
But I can't see any lines on map. What should I do?Thanx.
P.S. CGPathAddLineToPoint现在用于测试,在生产中我需要曲线.
P.S. CGPathAddLineToPoint is for tests now, in production I need curves.
推荐答案
根据Anna的回答,您应该使用[self pointForMapPoint:points[i]]
而不是points[i]
According to Anna's answer you should use [self pointForMapPoint:points[i]]
instead of points[i]
- (void)createPath
{
MKPolyline *line = (id)self.overlay;
MKMapPoint *points = line.points;
NSUInteger pointCount = line.pointCount;
CGMutablePathRef path = CGPathCreateMutable();
CGPoint point = [self pointForMapPoint:points[0]];
CGPathMoveToPoint(path, NULL, point.x, point.y);
for (int i = 1; i < pointCount; i++) {
point = [self pointForMapPoint:points[i]];
CGPathAddLineToPoint(path, NULL, point.x, point.y);
}
[self setPath:path];
}
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